bunnei
c41a2039c9
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
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gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
CJBok
8c7aadc65b
clang
2020-01-29 05:43:55 +01:00
CJBok
674fea49c6
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
f3ef14cef3
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
bunnei
fd9081c0a8
Merge pull request #3359 from ReinUsesLisp/assert-point-size
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gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
e23e1b7231
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
b4bf3631d3
Merge pull request #3352 from Simek/dark-theme-refinements
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GUI: dark themes refinements and QSS cleanup
2020-01-28 14:05:36 -05:00
bunnei
6a3a15a808
Merge pull request #3354 from ReinUsesLisp/depth-stencil
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gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
3023ad9669
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
bunnei
32254e5052
Merge pull request #3346 from bunnei/bsd-stub
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bsd: Stub several more functions.
2020-01-27 13:06:05 -05:00
Fernando Sahmkow
271d74cb98
System: Address Feedback
2020-01-27 09:54:11 -04:00
ReinUsesLisp
6b23563779
shader/bfi: Implement register-constant buffer variant
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It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
ReinUsesLisp
14818169c0
shader/arithmetic: Implement FCMP
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Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
ReinUsesLisp
f8858909bd
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
3fdf248d6e
gl_texture_cache: Properly implement depth/stencil sampling
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This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
923d3b7af3
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
dacf0bae1a
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
3d73da153b
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
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This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
c082f811cc
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
Bartosz Kaszubowski
c1037f5129
dark themes refinements and cleanup
2020-01-26 11:50:01 +01:00
ReinUsesLisp
26d03405fe
shader/memory: Implement ATOM.ADD
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ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
be58427606
Core: Refactor CPU Management.
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This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
2facbd4744
Shader_IR: Address feedback.
2020-01-25 09:04:59 -04:00
ReinUsesLisp
9d231424c6
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
0bd088026c
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
d8089ef976
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
1b16f3ff95
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
23f44336bd
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
57ba88e404
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
d73b584b12
Merge pull request #3326 from FearlessTobi/port-5039
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Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
d3e132b049
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
f34bbf5c07
Merge pull request #3344 from ReinUsesLisp/vk-botw
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vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
beadae793b
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
49aac614ce
Shader_IR: Corrections, styling and extras.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
3edea134b5
Shader_IR: Correct Custom Variable assignment.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
5ff1c3c8bb
Shader_IR: Propagate bindless index into the GL compiler.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
474d0be0d8
Shader_IR: Implement Injectable Custom Variables to the IR.
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
185fc0acc4
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
a9f917faa8
Shader_IR: deduce size of indexed samplers
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
c585c99d44
Shader_IR: Setup Indexed Samplers on the IR
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
40388826e4
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
0818280534
Shader_IR: Address Feedback
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
0c50aea2ec
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
da04ec8ec7
Shader_IR: Address Feedback
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
10cdc1e872
Guest_driver: Correct compiling errors in GCC.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
a4bd7a4961
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
4336d660ac
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
3bf9160634
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
659229cce6
Merge pull request #3273 from FernandoS27/txd-array
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Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
98ff0fbb5b
Merge pull request #3340 from SciresM/pmdx
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loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00