bunnei
c1966f4bd7
Merge pull request #631 from lioncash/dynarmic
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externals: Update dynarmic to f7d11baa1
2018-07-06 19:35:02 -07:00
Lioncash
281345e193
externals: Update dynarmic to f7d11baa1
2018-07-06 20:54:04 -04:00
bunnei
2b4d94ca00
Merge pull request #630 from FearlessTobi/remove-citra-references
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Remove some references to Citra
2018-07-06 11:13:50 -04:00
Zach Hilman
f4e25a685f
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
fearlessTobi
6c8a217c30
Remove some references to Citra
2018-07-06 15:47:06 +02:00
bunnei
e75dc3c119
Merge pull request #629 from Subv/depth_test
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GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 -04:00
Subv
af01e49c59
GPU: Allow using the old NV04 values for the depth test function.
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These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
2018-07-05 13:01:31 -05:00
bunnei
1d383e61cf
Merge pull request #626 from Subv/shader_sync
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GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
bunnei
c83dfe46ab
Merge pull request #624 from Subv/f2f_round
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GPU: Implemented the F2F 'round' rounding mode.
2018-07-05 11:30:29 -04:00
bunnei
080db0dd62
Merge pull request #623 from Subv/vertex_types
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GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05 11:30:01 -04:00
bunnei
148419838d
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
bunnei
74b6705fd7
Merge pull request #621 from Subv/psetp_
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GPU: Implemented the PSETP shader instruction.
2018-07-05 11:28:50 -04:00
bunnei
6534b0072c
Merge pull request #620 from Subv/depth_z32f
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GPU: Implemented the 32 bit float depth buffer format.
2018-07-05 11:09:15 -04:00
Subv
f406b0113f
GPU: Implemented the F2F 'round' rounding mode.
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It's implemented via the GLSL 'roundEven()' function.
2018-07-04 15:43:21 -05:00
Subv
e68c771175
GPU: Stub the shader SYNC and DEPBAR instructions.
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It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
Subv
526f2d7190
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
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Both signed and unsigned variants.
2018-07-04 15:22:34 -05:00
Subv
048b7f7228
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
2018-07-04 15:20:12 -05:00
Subv
a3fd8864ad
GPU: Corrected the decoding for the TEX shader instruction.
2018-07-04 15:19:20 -05:00
Subv
fc8a57c29e
GPU: Implemented the PSETP shader instruction.
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It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
bunnei
584eb0cc90
Merge pull request #619 from Subv/flip_cull
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GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
2018-07-04 12:13:38 -04:00
Subv
21191d37cf
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04 10:42:33 -05:00
Subv
3805020e56
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
bunnei
f758c05bd8
Merge pull request #618 from Subv/clear_used_buffers
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GPU: Only configure the used framebuffers during clear.
2018-07-04 00:12:46 -04:00
Subv
7c0e4c25cf
GPU: Only configure the used framebuffers during clear.
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Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei
57550eba33
Merge pull request #609 from Subv/clear_buffers
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GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
bunnei
05b179970f
Merge pull request #616 from bunnei/s8z24
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 18:26:31 -04:00
Subv
2c1af00099
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
2018-07-03 16:56:47 -05:00
Subv
82a6c3bdeb
GPU: Support clears that don't clear the color buffer.
2018-07-03 16:56:47 -05:00
Subv
f7fc15d7ae
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
2018-07-03 16:56:44 -05:00
Subv
7855ef072c
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
2018-07-03 16:56:31 -05:00
bunnei
0e9eedb363
Merge pull request #613 from jroweboy/qt-style
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Add qt windowsvistastyle dll to the build
2018-07-03 17:48:29 -04:00
bunnei
beba46714c
gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 14:58:13 -04:00
James Rowe
97a8616183
Add qt windowsvistastyle dll to the build
2018-07-03 14:44:13 -04:00
David
0000779a07
Update AudioRenderer Voice Sections ( #614 )
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* voice section updating
* fixed slight offset miscalculation
* fixed overflow
2018-07-03 13:09:10 -04:00
bunnei
07fa8f1d5d
Merge pull request #607 from jroweboy/logging
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Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei
e18f070cb3
Merge pull request #612 from bunnei/fix-cull
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gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei
db9bdf8195
Merge pull request #611 from Subv/enabled_depth_test
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GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 -04:00
bunnei
0afb5a1827
Merge pull request #610 from Subv/mufu_8
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GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 -04:00
bunnei
038f7e09ff
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 22:22:25 -04:00
Subv
fb88f49f6b
GPU: Use only the least significant 3 bits when reading the depth test func.
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Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 -05:00
Subv
002e1539aa
GPU: Don't try to parse the depth test function if the depth test is disabled.
2018-07-02 21:02:46 -05:00
bunnei
6ceee1bf3b
Fix build and address review feedback
2018-07-02 21:45:48 -04:00
James Rowe
3e4df3574c
Add configurable logging backends
2018-07-02 21:45:47 -04:00
James Rowe
489e98954c
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
847a518200
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
fd2b0858d0
Merge pull request #608 from Subv/depth
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GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv
947eb58179
GPU: Set up the culling configuration on each draw.
2018-07-02 19:51:29 -05:00
Subv
7c3c308346
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 19:48:15 -05:00
Sebastian Valle
619cc5a4bf
Merge pull request #606 from Subv/base_vertex
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Sebastian Valle
f43871162d
Merge pull request #603 from Subv/nvmap_free
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GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
2018-07-02 14:07:17 -05:00