bunnei
9b5628bdee
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
48e08791ae
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
2b530cef38
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Zach Hilman
7d13581b7c
Fix README change mistake ( #2754 )
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Fix README change mistake
2019-07-24 16:42:33 -04:00
bunnei
d86c08ba74
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
ff87948ac7
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Zach Hilman
b70b3db874
Update README.md
2019-07-20 21:03:30 -04:00
Fernando Sahmkow
0b088e1ba6
Merge pull request #2693 from ReinUsesLisp/hsetp2
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shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
Flame Sage
944cd0e343
Update README.md
2019-07-20 19:24:24 +00:00
Flame Sage
722f07cc0f
Update README.md
2019-07-20 19:22:30 +00:00
Flame Sage
bc5db62bac
Merge pull request #2752 from DarkLordZach/master
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azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
Zach Hilman
40fa9a870a
azure: Fix clang-format and releases
2019-07-20 15:19:25 -04:00
Fernando Sahmkow
3475cdccad
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
3b9fbfa82c
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
ReinUsesLisp
20661a2ce3
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
3ac3e3c5f3
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
bunnei
066a3e9533
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei
7db154e031
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
d8e3d0088d
Shader_Ir: correct clang format
2019-07-18 10:09:26 -04:00
Fernando Sahmkow
b0362263d7
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
7182a67809
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
91513a7c9b
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
459eb42e93
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 -04:00
David
9597f45142
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
Fernando Sahmkow
52981253e4
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow
505617bb4b
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
660256ce36
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
fbfbda001d
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
552a766968
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
6c6aee8869
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
211ef52f26
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
03a41973b7
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
9de396dac1
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
d4b1ecaf43
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
c54e59ef0f
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
b3e84a26a7
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti
82b011099c
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash
df08ca3105
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash
38c4737ace
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
19cd721712
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
8ff3bfe132
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
a51f8b8a31
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp
2ac9790f9c
gl_shader_cache: Fix clang-format issues
2019-07-15 20:33:51 -03:00
ReinUsesLisp
d0c81afcbf
gl_shader_decompiler: Stub local memory size
2019-07-15 17:38:25 -03:00
ReinUsesLisp
4df0101124
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
ReinUsesLisp
6a60c09534
gl_shader_cache: Address CI issues
2019-07-15 17:38:25 -03:00
ReinUsesLisp
a21aac2899
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
690fbc93e1
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
0fc022281a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp
39736b1d5d
shader: Allow tracking of indirect buffers without variable offset
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00