Commit Graph

12260 Commits

Author SHA1 Message Date
bunnei
9b5628bdee Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
48e08791ae Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
2b530cef38 Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Zach Hilman
7d13581b7c Fix README change mistake (#2754)
Fix README change mistake
2019-07-24 16:42:33 -04:00
bunnei
d86c08ba74 Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
ff87948ac7 Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Zach Hilman
b70b3db874 Update README.md 2019-07-20 21:03:30 -04:00
Fernando Sahmkow
0b088e1ba6 Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
Flame Sage
944cd0e343 Update README.md 2019-07-20 19:24:24 +00:00
Flame Sage
722f07cc0f Update README.md 2019-07-20 19:22:30 +00:00
Flame Sage
bc5db62bac Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
Zach Hilman
40fa9a870a azure: Fix clang-format and releases 2019-07-20 15:19:25 -04:00
Fernando Sahmkow
3475cdccad Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
Fernando Sahmkow
3b9fbfa82c Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 -04:00
ReinUsesLisp
20661a2ce3 shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
ReinUsesLisp
3ac3e3c5f3 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
bunnei
066a3e9533 Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei
7db154e031 Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
d8e3d0088d Shader_Ir: correct clang format 2019-07-18 10:09:26 -04:00
Fernando Sahmkow
b0362263d7 GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are 
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
7182a67809 MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer 
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
91513a7c9b Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
459eb42e93 Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 -04:00
David
9597f45142 Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
Fernando Sahmkow
52981253e4 Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow
505617bb4b GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow
660256ce36 Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow
fbfbda001d Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 -04:00
Fernando Sahmkow
552a766968 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
Fernando Sahmkow
6c6aee8869 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 -04:00
Fernando Sahmkow
211ef52f26 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
Fernando Sahmkow
03a41973b7 Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow
9de396dac1 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
Fernando Sahmkow
d4b1ecaf43 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow
c54e59ef0f maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
b3e84a26a7 Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti
82b011099c Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash
df08ca3105 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash
38c4737ace shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
19cd721712 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
8ff3bfe132 Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
a51f8b8a31 shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp
2ac9790f9c gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
ReinUsesLisp
d0c81afcbf gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
ReinUsesLisp
4df0101124 gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
ReinUsesLisp
6a60c09534 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
ReinUsesLisp
a21aac2899 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
Fernando Sahmkow
690fbc93e1 Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
0fc022281a Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp
39736b1d5d shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00