bunnei
8c31d5c729
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 01:33:42 -04:00
bunnei
47eabbe51f
Merge pull request #665 from bunnei/fix-z24-s8
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gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei
ba17ed91f7
Merge pull request #659 from bunnei/depth16
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 21:39:23 -07:00
bunnei
45994cfa69
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-15 00:02:05 -04:00
bunnei
e28f342069
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 23:43:28 -04:00
bunnei
6fc255ed74
Merge pull request #598 from bunnei/makedonecurrent
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
1215f62b4a
Merge pull request #663 from Subv/bsd
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Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
bunnei
160cbfb0d7
Merge pull request #662 from Subv/delete_file
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FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14 13:11:58 -07:00
Subv
59c55f5c2e
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
2018-07-14 12:34:07 -05:00
bunnei
6e125e8406
Merge pull request #661 from ogniK5377/assert-nit
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No need to use ASSERT_MSG with an empty assert message
2018-07-14 09:12:21 -07:00
Subv
52d46af9d0
FileSys: Append the requested path to the filesystem base path in DeleteFile.
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We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
David Marcec
6b3c7ea74f
No need to use ASSERT_MSG with an empty message
2018-07-14 23:13:16 +10:00
bunnei
aea8cfebbe
Merge pull request #660 from Subv/depth_write
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GPU: Always enable the depth write when clearing the depth buffer.
2018-07-14 00:38:12 -07:00
bunnei
ae54e16d59
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 02:50:35 -04:00
Subv
32ad6a52e6
GPU: Always enable the depth write when clearing the depth buffer.
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The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei
b431a9401a
Merge pull request #657 from bunnei/dual-vs
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gl_shader_gen: Implement dual vertex shader mode.
2018-07-13 07:08:54 -07:00
Hedges
0825d580b9
More improvements to GDBStub ( #653 )
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* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
2018-07-12 20:22:59 -07:00
bunnei
1f4f822552
gl_rasterizer: Fix check for if a shader stage is enabled.
2018-07-12 22:57:57 -04:00
bunnei
7b0af5d997
gl_shader_gen: Implement dual vertex shader mode.
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- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei
2c30e0b3b0
Merge pull request #656 from ogniK5377/audren-mem-init
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Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate
2018-07-12 19:12:47 -07:00
bunnei
59223f7660
Merge pull request #655 from bunnei/pred-lt-nan
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gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
bunnei
855b9e4cb1
Merge pull request #654 from bunnei/cond-exit
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gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 18:59:05 -07:00
David Marcec
bf614737cd
We only need to alert for memory pool changes
2018-07-13 10:36:28 +10:00
David Marcec
9ec4531fc7
initialized voice status and unused sizes in the update data header
2018-07-13 10:35:44 +10:00
bunnei
6aa761c886
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 20:04:35 -04:00
bunnei
17fabeacf3
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 20:00:37 -04:00
Sebastian Valle
09114a18d6
Merge pull request #652 from Subv/fadd32i
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GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei
a45eecdd3b
Merge pull request #651 from Subv/ffma_decode
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GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv
e39a6c95d5
GPU: Implement the FADD32I shader instruction.
2018-07-12 12:00:31 -05:00
Tobias
3941ca5fa4
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
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* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
2018-07-12 09:26:27 -07:00
Subv
5926975c1c
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 10:15:48 -05:00
bunnei
88569519cb
Merge pull request #648 from ogniK5377/no-net
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Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
bunnei
6075247ae3
Merge pull request #649 from ogniK5377/audout-auto
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Audout "Auto" functions
2018-07-12 06:43:37 -07:00
bunnei
0cb29b63af
Merge pull request #650 from jroweboy/logging-stuff
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Minor logging fixes
2018-07-12 06:42:46 -07:00
James Rowe
5f40b6ea5d
yuzu - Fix duplicate logs
2018-07-12 01:11:43 -06:00
James Rowe
d2309fe9c0
yuzu-cmd Apply the filter string from settings
2018-07-12 01:09:03 -06:00
David Marcec
ee9349ed0f
Audout "Auto" functions
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Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
f026afaf62
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
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Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
94eea2c0b2
Merge pull request #559 from Subv/mount_savedata
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
ea95486102
Merge pull request #585 from janisozaur/patch-11
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Improve directory creation in WindowsCopyFiles.cmake
2018-07-11 20:21:17 -07:00
bunnei
1e8a42b473
Merge pull request #646 from bunnei/fix-hid-smo
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hid: Fix timestamps and controller type.
2018-07-11 06:30:56 -07:00
bunnei
db478fe5ee
hid: Fix timestamps and controller type.
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- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
bunnei
53a4d71936
Merge pull request #644 from ogniK5377/getconfig-err
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NvOsGetConfigU32 production impl
2018-07-10 15:44:23 -07:00
bunnei
b2edf9e468
Merge pull request #633 from FearlessTobi/port-defines
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Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10 09:12:52 -07:00
bunnei
6d7d14f3fe
Merge pull request #642 from bunnei/create-save-dir
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savedata_factory: Always create a save directory for games.
2018-07-10 09:09:58 -07:00
David Marcec
2c0ae428fd
NvOsGetConfigU32 production impl
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Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei
d1fb59ae3d
Merge pull request #636 from FearlessTobi/add-gitignore
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Port #3513 (partly) from Citra: .gitignore: Add CMakeLists.txt.user to Project/editor files
2018-07-09 17:09:57 -07:00
bunnei
4a89ffec84
Merge pull request #635 from FearlessTobi/port-crashfix
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Port #3474 from Citra: Do not crash on unimplemented code in debug build
2018-07-09 17:08:25 -07:00
bunnei
2ec7a10c29
Merge pull request #634 from FearlessTobi/port-viewport-fix
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Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09 17:07:30 -07:00
bunnei
b256d36175
Merge pull request #640 from bunnei/flip-tris-viewport
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gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
2018-07-09 14:32:35 -07:00