ReinUsesLisp
86ed0b5d90
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
bunnei
683ee064a4
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
aae1996e27
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
9b5628bdee
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
48e08791ae
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
2b530cef38
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Zach Hilman
7d13581b7c
Fix README change mistake ( #2754 )
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Fix README change mistake
2019-07-24 16:42:33 -04:00
bunnei
d86c08ba74
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
ff87948ac7
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Zach Hilman
b70b3db874
Update README.md
2019-07-20 21:03:30 -04:00
Fernando Sahmkow
0b088e1ba6
Merge pull request #2693 from ReinUsesLisp/hsetp2
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shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
Flame Sage
944cd0e343
Update README.md
2019-07-20 19:24:24 +00:00
Flame Sage
722f07cc0f
Update README.md
2019-07-20 19:22:30 +00:00
Flame Sage
bc5db62bac
Merge pull request #2752 from DarkLordZach/master
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azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
Zach Hilman
40fa9a870a
azure: Fix clang-format and releases
2019-07-20 15:19:25 -04:00
Fernando Sahmkow
3475cdccad
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
3b9fbfa82c
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
ReinUsesLisp
20661a2ce3
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
3ac3e3c5f3
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Lioncash
68c5a2c53c
video_core/control_flow: Provide operator!= for types with operator==
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Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
921d47c8c1
video_core/control_flow: Prevent sign conversion in TryGetBlock()
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The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
2f5bad9181
video_core/control_flow: Remove unnecessary BlockStack copy constructor
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash
a99bd2d5c5
video_core/control_flow: Use std::move where applicable
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Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash
2247951477
video_core/control_flow: Use the prefix variant of operator++ for iterators
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash
07b6b551d5
video_core/control_flow: Use empty() member function for checking emptiness
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It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash
759f6ddcbb
video_core: Resolve -Wreorder warnings
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Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash
09e147e48b
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash
e70f7883c8
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash
c8a1400868
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei
066a3e9533
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei
7db154e031
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
d8e3d0088d
Shader_Ir: correct clang format
2019-07-18 10:09:26 -04:00
Fernando Sahmkow
b0362263d7
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
7182a67809
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
91513a7c9b
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
459eb42e93
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 -04:00
David
9597f45142
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
Fernando Sahmkow
52981253e4
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow
505617bb4b
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
660256ce36
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
fbfbda001d
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
552a766968
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
6c6aee8869
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
211ef52f26
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
03a41973b7
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
9de396dac1
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
d4b1ecaf43
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
c54e59ef0f
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
b3e84a26a7
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti
82b011099c
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00