Lioncash
6158dec8a2
input_common/udp: Ensure that UDP is shut down within Shutdown()
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Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
dc5e8f94dc
input_common/udp: Add missing override specifiers
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Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
4db35ecb06
input_common/udp: std::move SocketCallback instances where applicable
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std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
b53f02e8fe
input_common/udp: std::move shared_ptr within Client constructor
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Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
06da36fb4f
udp/client: Replace deprecated from_string() call with make_address_v4()
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Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
3a68b9c73e
input_common/udp: Silence -Wreorder warning for Socket
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Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
73e9daf3fc
input_common/udp: Remove unnecessary inclusions
2020-02-03 09:13:40 -05:00
Lioncash
e11396b94a
input_common/udp: Add missing header guard
2020-02-03 09:09:06 -05:00
bunnei
7200500c04
Merge pull request #3370 from ReinUsesLisp/node-shared-ptr
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shader: Remove curly braces initializers on shared pointers
2020-02-03 00:25:56 -05:00
ReinUsesLisp
77a685d6ef
shader: Remove curly braces initializers on shared pointers
2020-02-01 22:52:10 -03:00
bunnei
648d33cbaa
Merge pull request #3282 from FernandoS27/indexed-samplers
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Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
bunnei
af202e15de
Merge pull request #3268 from CJBok/deadzone
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GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei
38fb20dce9
Merge pull request #3284 from CJBok/hid-fix
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hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
cb79257575
Merge pull request #3364 from lioncash/thread
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core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
477a79ec97
Merge pull request #3363 from lioncash/unique_ptr
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kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
0832aed3cc
Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
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Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:03:47 -05:00
bunnei
6ad9ded85a
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:02:15 -05:00
Lioncash
cbe8ecf14b
core/arm: Remove usage of global GetCurrentThread()
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Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
2ca88fdf63
kernel/physical_core: Make use of std::unique_ptr
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shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
f5827db66a
core/cpu_manager: Remove unused includes
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Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
4de106dca8
kernel/physical_core: Remove unused kernel reference member variable
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This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
a8f3b09cca
Merge pull request #3353 from FernandoS27/aries
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System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
51e4799869
Merge pull request #3151 from FearlessTobi/fix-korean
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system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
a9800e7c5a
Merge pull request #3347 from ReinUsesLisp/local-mem
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shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
bunnei
5614ab1faa
Merge pull request #3350 from ReinUsesLisp/atom
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shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
bunnei
d2426c5609
Merge pull request #3355 from ReinUsesLisp/break-down
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texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
c41a2039c9
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
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gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
bunnei
fd9081c0a8
Merge pull request #3359 from ReinUsesLisp/assert-point-size
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gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
e23e1b7231
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
b4bf3631d3
Merge pull request #3352 from Simek/dark-theme-refinements
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GUI: dark themes refinements and QSS cleanup
2020-01-28 14:05:36 -05:00
bunnei
6a3a15a808
Merge pull request #3354 from ReinUsesLisp/depth-stencil
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gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
3023ad9669
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
bunnei
32254e5052
Merge pull request #3346 from bunnei/bsd-stub
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bsd: Stub several more functions.
2020-01-27 13:06:05 -05:00
Fernando Sahmkow
271d74cb98
System: Address Feedback
2020-01-27 09:54:11 -04:00
ReinUsesLisp
f8858909bd
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
3fdf248d6e
gl_texture_cache: Properly implement depth/stencil sampling
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This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
923d3b7af3
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
dacf0bae1a
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
3d73da153b
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
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This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
c082f811cc
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
Bartosz Kaszubowski
c1037f5129
dark themes refinements and cleanup
2020-01-26 11:50:01 +01:00
ReinUsesLisp
26d03405fe
shader/memory: Implement ATOM.ADD
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ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
be58427606
Core: Refactor CPU Management.
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This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
2facbd4744
Shader_IR: Address feedback.
2020-01-25 09:04:59 -04:00
ReinUsesLisp
9d231424c6
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
0bd088026c
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
d8089ef976
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
1b16f3ff95
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
23f44336bd
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
57ba88e404
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00