Commit Graph

13587 Commits

Author SHA1 Message Date
Lioncash
6158dec8a2 input_common/udp: Ensure that UDP is shut down within Shutdown()
Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
dc5e8f94dc input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
4db35ecb06 input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
b53f02e8fe input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
06da36fb4f udp/client: Replace deprecated from_string() call with make_address_v4()
Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
3a68b9c73e input_common/udp: Silence -Wreorder warning for Socket
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
73e9daf3fc input_common/udp: Remove unnecessary inclusions 2020-02-03 09:13:40 -05:00
Lioncash
e11396b94a input_common/udp: Add missing header guard 2020-02-03 09:09:06 -05:00
bunnei
7200500c04 Merge pull request #3370 from ReinUsesLisp/node-shared-ptr
shader: Remove curly braces initializers on shared pointers
2020-02-03 00:25:56 -05:00
ReinUsesLisp
77a685d6ef shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
bunnei
648d33cbaa Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
bunnei
af202e15de Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei
38fb20dce9 Merge pull request #3284 from CJBok/hid-fix
hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
cb79257575 Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
477a79ec97 Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
0832aed3cc Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:03:47 -05:00
bunnei
6ad9ded85a Revert "system_archive: Fix Korean and Chinese fonts" 2020-01-30 22:02:15 -05:00
Lioncash
cbe8ecf14b core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
2ca88fdf63 kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.

If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.

The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.

Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
f5827db66a core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
4de106dca8 kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.

While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
a8f3b09cca Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
51e4799869 Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
a9800e7c5a Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
bunnei
5614ab1faa Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
bunnei
d2426c5609 Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
c41a2039c9 Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
bunnei
fd9081c0a8 Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
e23e1b7231 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
b4bf3631d3 Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
2020-01-28 14:05:36 -05:00
bunnei
6a3a15a808 Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
3023ad9669 gl_texture_cache: Silence implicit sign cast warnings 2020-01-27 20:59:11 -03:00
bunnei
32254e5052 Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
2020-01-27 13:06:05 -05:00
Fernando Sahmkow
271d74cb98 System: Address Feedback 2020-01-27 09:54:11 -04:00
ReinUsesLisp
f8858909bd texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
3fdf248d6e gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
923d3b7af3 System: Correct PrepareReschedule. 2020-01-26 14:32:50 -04:00
Fernando Sahmkow
dacf0bae1a Kernel: Remove a few global instances from the kernel. 2020-01-26 14:23:46 -04:00
Fernando Sahmkow
3d73da153b Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
c082f811cc ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 2020-01-26 10:28:23 -04:00
Bartosz Kaszubowski
c1037f5129 dark themes refinements and cleanup 2020-01-26 11:50:01 +01:00
ReinUsesLisp
26d03405fe shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
be58427606 Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
2facbd4744 Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
ReinUsesLisp
9d231424c6 shader/memory: Implement STL.S16 and STS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp
0bd088026c shader/memory: Implement unaligned LDL.S16 and LDS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp
d8089ef976 shader/memory: Move unaligned load/store to functions 2020-01-25 03:16:10 -03:00
ReinUsesLisp
1b16f3ff95 shader/memory: Implement LDL.S16 and LDS.S16 2020-01-25 03:15:55 -03:00
bunnei
23f44336bd bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
57ba88e404 Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00