bunnei
097941a4f6
kernel: readable_event: Signal only once.
2019-11-03 04:25:41 -05:00
bunnei
2e421722ff
kernel: events: Remove ResetType::Automatic.
...
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bunnei
f433029b05
kernel: readable_event: Initialize members.
2019-11-03 04:18:39 -05:00
Tobias
d2313bd79a
common/bit_field: Remove FORCE_INLINE calls
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
FearlessTobi
29dfa37253
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
FearlessTobi
4774f8feea
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com >
2019-11-03 05:24:47 +01:00
ReinUsesLisp
1d5ae4a3fb
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
fa0bae91fd
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
Fernando Sahmkow
c994c7fb02
Shader_IR: Fix regression on TLD4
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Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti
99dece8aa1
Merge pull request #3050 from FernandoS27/fix-tld4
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shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow
ec75cf2928
Shader_IR: Fix TLD4 and add Bindless Variant.
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This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti
f4ce524e44
Merge pull request #3038 from lioncash/docs
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kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei
42e50c88e0
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
8ef4985543
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei
69f01169a5
Merge pull request #3007 from DarkLordZach/fsc-regress
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savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti
4d6f2f8a70
gl_state: Use std::array::fill instead of std::fill
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Co-Authored-By: Mat M. <mathew1800@gmail.com >
2019-10-30 01:30:31 +00:00
ReinUsesLisp
110b38424a
gl_state: Move dirty checks to individual apply calls instead of Apply
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This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
8609921d09
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
7013ecf123
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 -03:00
ReinUsesLisp
b00c97275d
gl_state: Minor style changes
2019-10-29 21:27:24 -03:00
ReinUsesLisp
7bf4dc4a46
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 -03:00
ReinUsesLisp
2d852a254a
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 -03:00
ReinUsesLisp
ec0801e059
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
Rodrigo Locatti
64491f51f4
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
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maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Rodrigo Locatti
55c9c8280a
Merge pull request #3037 from FernandoS27/new-formats
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video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash
9b94487ba4
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
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This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp
8f4a556dae
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
c5a83e3087
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 -03:00
ReinUsesLisp
81c486dccf
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
Lioncash
9c56320168
scheduler: Silence sign conversion warnings
2019-10-27 22:44:52 -04:00
Lioncash
ba2899eb10
scheduler: Initialize class members directly where applicable
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Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash
e5bda810bf
scheduler: Amend documentation comments
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Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David
cad1e5c61c
Merge pull request #2971 from FernandoS27/new-scheduler-v2
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Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow
740a5525f5
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
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This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
bunnei
31305beaa2
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
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maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 -04:00
ReinUsesLisp
2af7e699eb
maxwell_3d: Silence implicit conversion warnings
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While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
ReinUsesLisp
c53fdc9d74
rasterizer_accelerated: Add intermediary for GPU rasterizers
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Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp
ce214b5a43
astc: Silence implicit conversion warnings
2019-10-27 03:04:50 -03:00
Rodrigo Locatti
bb0ba1c13f
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
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Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 -03:00
Fernando Sahmkow
d75f08d9b5
Shader_IR: Address Feedback.
2019-10-26 15:38:30 -04:00
Rodrigo Locatti
5384e3c474
Merge pull request #3027 from lioncash/lookup
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shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 -03:00
Rodrigo Locatti
e47512cde0
Merge pull request #3013 from FernandoS27/tld4s-fix
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Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 -03:00
Fernando Sahmkow
c520092bc7
Shader_IR: Clang format
2019-10-25 09:01:32 -04:00
ReinUsesLisp
636d5d8b2b
gl_shader_cache: Implement locker variants invalidation
2019-10-25 09:01:32 -04:00
ReinUsesLisp
7209c7d236
gl_shader_disk_cache: Store and load fast BRX
2019-10-25 09:01:31 -04:00
ReinUsesLisp
9f39a4220f
const_buffer_locker: Minor style changes
2019-10-25 09:01:31 -04:00
ReinUsesLisp
42f706aff9
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
3804f0d352
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
7da07b08d5
Shader_IR: Correct typo in Consistent method.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
0dbcacf557
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00