Commit Graph

13940 Commits

Author SHA1 Message Date
Fernando Sahmkow
5feb82ba87 Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
2020-03-14 09:48:15 -04:00
ReinUsesLisp
d32b3ec281 vk/gl_shader_decompiler: Silence assertion on compute 2020-03-13 18:33:05 -03:00
ReinUsesLisp
c6881ce37b vk_shader_decompiler: Fix default varying regression 2020-03-13 18:33:05 -03:00
ReinUsesLisp
9fa70a264c maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
f97053bf28 gl_shader_decompiler: Fix implicit conversion errors 2020-03-13 18:33:05 -03:00
Rodrigo Locatti
b369efabe1 vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp
44c993b3b2 vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 -03:00
ReinUsesLisp
3760b3b73d vk_shader_decompiler: Add XFB decorations to generic varyings 2020-03-13 18:33:05 -03:00
ReinUsesLisp
701a688a2a vk_device: Enable VK_EXT_transform_feedback when available 2020-03-13 18:33:05 -03:00
ReinUsesLisp
205ce93194 vk_device: Shrink formatless capability name size 2020-03-13 18:33:05 -03:00
ReinUsesLisp
76d30348c8 shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
ReinUsesLisp
e708455e25 vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
ReinUsesLisp
3a217e1c20 gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
ReinUsesLisp
57909b17e6 gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
9483b8e09a shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
Fernando Sahmkow
87d67b3099 Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13 16:26:24 -04:00
Rodrigo Locatti
112994bb0c Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
bunnei
d477b453c9 Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
ReinUsesLisp
c9261f0995 gl_shader_decompiler: Initialize gl_Position on vertex shaders 2020-03-12 23:31:06 -03:00
Fernando Sahmkow
e3225bc968 Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
197ddccfe4 Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
f48ea94e29 gl_shader_decompiler: Add missing {} on smem GLSL emission 2020-03-12 21:50:37 -03:00
bunnei
57b8f3fb25 Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
ef529024e3 Merge pull request #3496 from vitor-k/remove-enum
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
d61154dbd1 NVFlinger: Do the microprofile Flip after processing a valid frame. 2020-03-12 10:52:44 -04:00
Fernando Sahmkow
3d492a4064 Microprofile: Allow accessing token. 2020-03-12 10:50:48 -04:00
ReinUsesLisp
0e98aa1e1c gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
7b1a7b3f3b Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
880207fc0e framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
d45d8c6d54 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
3d71c29e14 Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
38db8295db gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
ReinUsesLisp
1a169c6db6 engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
ReinUsesLisp
da61974a28 shader/registry: Address feedback 2020-03-09 18:40:53 -03:00
ReinUsesLisp
2fa67e23da gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
ReinUsesLisp
048d260e9a gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
147566a26f const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
80b47975eb yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
ReinUsesLisp
2ce5429def gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
18575325bc shader/registry: Cache tessellation state 2020-03-09 18:40:07 -03:00
ReinUsesLisp
f7ff589e00 shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
0f74f984cd video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
ReinUsesLisp
5e232bf82d gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
a8147865a1 Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
bunnei
0dd23507bd Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
textures: Fix anisotropy hack
2020-03-08 16:28:07 -04:00
ReinUsesLisp
30ce04cd18 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
1aa41ab75d cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
d95adb7799 Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
1ad3f40316 vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
6631f88213 Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00