bunnei
5716637c6a
Merge pull request #249 from Subv/macro_E1A
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18 21:04:29 -04:00
Subv
158279da66
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
bunnei
72eb91948d
Merge pull request #248 from Subv/cb_data
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GPU: Handle writes to the CB_DATA method.
2018-03-18 19:45:40 -04:00
Subv
63b3a820ca
GPU: Implement the BindStorageBuffer macro method in HLE.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv
2fc4a05c04
GPU: Handle writes to the CB_DATA method.
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Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv
ab5e34f375
GPU: Move the GPU's class constructor and destructors to a cpp file.
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This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Sebastian Valle
444735e2b7
Merge pull request #246 from Subv/gpu_macro_calls
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GPU: Store uploaded GPU macros and keep track of the number of method arguments.
2018-03-18 15:13:40 -05:00
Subv
a41ad6ffff
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
2018-03-18 11:51:46 -05:00
Subv
626653d4a6
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
2018-03-18 11:51:45 -05:00
bunnei
96dd7014b9
Merge pull request #245 from Subv/set_shader2
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GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 21:19:39 -04:00
Subv
02bbe8796e
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
2018-03-17 18:32:57 -05:00
Subv
680c05d976
GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 18:32:57 -05:00
Subv
65f730546a
GPU: Corrected some register offsets and removed superfluous macro registers.
2018-03-17 18:32:56 -05:00
Subv
ee2e488171
GPU: Make the SetShader macro call do the same as the real macro's code.
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It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv
e64d0d3471
GPU: Corrected the parameter documentation for the SetShader macro call.
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Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei
92d3ee4c78
Merge pull request #242 from Subv/set_shader
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
bunnei
8e5a69453c
Merge pull request #243 from Subv/vertex_buffer
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GPU: Added the vertex array registers.
2018-03-17 00:04:31 -04:00
Subv
a0267259ba
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16 22:51:06 -05:00
Subv
c342190c9d
GPU: Added the vertex array registers.
2018-03-16 22:47:45 -05:00
bunnei
fb77841e6b
Merge pull request #241 from Subv/gpu_method_call
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
Subv
d772bc2ce8
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
bunnei
a801ce8715
Merge pull request #239 from Subv/shaders
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GPU: Added some shader-related registers.
2018-03-16 21:09:35 -04:00
bunnei
7ac57813e4
Merge pull request #238 from bunnei/fix-buffer-check
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nvflinger: Remove superfluous buffer format check.
2018-03-16 21:04:39 -04:00
Subv
22fd61eff2
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
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Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16 19:24:41 -05:00
Subv
efbc0f417b
GPU: Added Maxwell registers for Shader Program control.
2018-03-16 19:23:11 -05:00
bunnei
e5d2b07489
nvflinger: Remove superfluous buffer format check.
2018-03-16 20:11:50 -04:00
bunnei
8216351672
Merge pull request #232 from bunnei/heap-fixes
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Various heap fixes for libtransistor
2018-03-16 20:06:27 -04:00
bunnei
cd0bf6867b
process: MirrorMemory should use MemoryState::Mapped.
2018-03-16 19:24:54 -04:00
bunnei
94e34b00fb
process: Unmap previously allocated heap.
2018-03-16 18:32:25 -04:00
bunnei
127c6180c3
arm_interface: Support unmapping previously mapped memory.
2018-03-16 18:32:24 -04:00
bunnei
f98e8604f6
svc: Use more correct values for GetInfo MapRegion and NewMapRegion.
2018-03-16 18:32:23 -04:00
bunnei
79f5f5e4c7
kernel: Move stack region outside of application heap.
2018-03-16 18:32:23 -04:00
bunnei
6368714646
memory: Add regions for map region, "new" map region, etc.
2018-03-16 18:32:22 -04:00
bunnei
cd3d5a6213
process: Fix stack memory state.
2018-03-16 18:32:21 -04:00
bunnei
33130a6652
MemoryState: Add additional memory states and improve naming.
2018-03-16 18:32:21 -04:00
bunnei
7228d1a1f7
Merge pull request #237 from mailwl/nifm-module
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Service/NIFM: convert to module
2018-03-16 18:26:02 -04:00
mailwl
cadec0e10d
IGeneralService: fix function list
2018-03-16 16:34:12 +03:00
mailwl
949e7c1475
Service/NIFM: stub cancel function
2018-03-16 11:08:22 +03:00
mailwl
574cf34257
Service/NIFM: convert to module
2018-03-16 11:00:29 +03:00
bunnei
0eb86f40bc
Merge pull request #236 from bunnei/refactor-process-creation
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core: Move process creation out of global state.
2018-03-14 19:33:27 -04:00
bunnei
b95c68cc67
core: Move process creation out of global state.
2018-03-14 18:42:19 -04:00
bunnei
9af3d25d51
Merge pull request #213 from Hexagon12/dynarmic-default
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Make Dynarmic the default CPU core
2018-03-07 18:21:13 -05:00
bunnei
4f5a457519
Merge pull request #230 from Subv/gpu_draw
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GPU: Intercept writes to the VERTEX_END_GL register.
2018-03-05 09:58:58 -05:00
Subv
65474f238d
GPU: Intercept writes to the VERTEX_END_GL register.
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This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
bunnei
4f9644b1f7
Merge pull request #229 from Subv/ensuresavedata_impl
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FS: Make EnsureSaveData create the save data if it doesn't already exist.
2018-03-04 15:49:42 -05:00
Subv
35d1dff1ee
FS: Use the correct error code when trying to open files that don't exist.
2018-03-04 14:34:48 -05:00
Subv
86fcbf9665
FS: Stubbed CreateSaveData. It currently does nothing.
2018-03-04 14:31:57 -05:00
Subv
12ebd18042
FS: Make EnsureSaveData create the savedata folder when called for the first time.
2018-03-04 14:30:07 -05:00
bunnei
84bc92a657
Merge pull request #228 from Subv/unschedule_events
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CoreTiming: Unschedule the pending events when an Interface is destroyed
2018-03-04 11:52:08 -05:00
Subv
3a846cae52
CoreTiming: Unschedule the pending events when an Interface is destroyed.
2018-03-04 10:34:25 -05:00