Subv
33975ad917
Shader: Implemented compound predicates in fsetp.
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You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
mailwl
548456b567
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
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Used in Nintendo Labo ToyCon 1&2
2018-05-24 16:49:34 +03:00
bunnei
549bdf75ec
yuzu_cmd: Fix project for latest msvc.
2018-05-23 21:51:49 -04:00
David Marcec
69ccb02653
Fix deadlocks caused from HID having too many layouts
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Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 -07:00
bunnei
3bf7a9b809
Merge pull request #460 from greggameplayer/patch-6
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Add & correct some error modules
2018-05-23 17:13:18 -04:00
bunnei
9945624fe5
Merge pull request #459 from greggameplayer/patch-5
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Add ioctl commands with their params and size check
2018-05-23 17:12:56 -04:00
bunnei
44e560299a
Merge pull request #454 from Subv/signal_processwide
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Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
2018-05-23 10:28:23 -04:00
greggameplayer
45c995127e
Add & correct some error modules
2018-05-23 14:22:42 +02:00
greggameplayer
7550462024
change some functions
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according to the changes made previously
2018-05-23 14:09:24 +02:00
greggameplayer
0ef6764db7
correct placement and add size check
2018-05-23 12:34:42 +02:00
greggameplayer
6ad77547af
Add ioctl commands with their params and size check
2018-05-23 12:32:37 +02:00
David
2f64443d3b
Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE ( #440 )
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* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE
struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?
* IocGetWaitbase -> IocChannelGetWaitbaseCommand
* Added super late fixes
2018-05-22 17:41:19 -04:00
bunnei
d15d8a9d74
Merge pull request #456 from Subv/unmap_buffer
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Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
greggameplayer
48188573d6
Correct audio command numbers & add or rename some functions ( #455 )
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* Add unknown function at the number command 2
* correct audout:u commands numbers
* correct audrec:u cmd number & add Unknown function
* correct IAudioDevice command numbers
* correct codecctl cmd numbers & rename the 8 function
* correct place of unknown function & fix clang-format
2018-05-20 23:48:44 -04:00
bunnei
c1cb9d16e1
Merge pull request #457 from Subv/mutex_waiters
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Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
2018-05-20 23:44:44 -04:00
bunnei
b3aeb018f1
Merge pull request #458 from Subv/fmnmx
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Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
bunnei
6465a738d2
Merge pull request #445 from greggameplayer/patch-2
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Properly rename functions of Fatal Module & add ThrowFatal to this module
2018-05-20 23:42:57 -04:00
Sebastian Valle
8b5523a167
Merge pull request #453 from Subv/thread_callstack
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Qt/WaitTree: Display the callstack for each thread in the wait tree widget
2018-05-20 20:01:08 -05:00
Sebastian Valle
eaf01d6856
Merge pull request #452 from Subv/psetp
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ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle
3fab348861
Merge pull request #451 from Subv/gl_array_size
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GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv
0a95ba5168
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
Subv
77ae573dd8
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
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A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20 14:41:58 -05:00
Subv
3934fd6100
GPU: Implemented the nvmap Free ioctl.
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It releases a reference to an nvmap object
2018-05-20 14:25:57 -05:00
Subv
b0816c6229
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
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It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Sebastian Valle
c57db0364d
Merge pull request #450 from Subv/shader_link_error
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GLRenderer: Log the shader source code when program linking fails.
2018-05-20 12:57:32 -05:00
Sebastian Valle
caf09dd999
Merge pull request #443 from ogniK5377/ipc-500
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Added IPC RequestWithContext & ControlWithContext
2018-05-19 17:03:30 -05:00
greggameplayer
c436bb8409
Add and correct some Error Modules ( #444 )
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* Add and correct some Error Modules
2018-05-19 17:02:24 -05:00
Subv
b4dfc95b64
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.
2018-05-19 16:58:30 -05:00
Subv
54ee84ccda
Kernel/Threads: Reschedule the proper core when operating on that core's threads.
2018-05-19 16:57:44 -05:00
Subv
3676d65937
SVC: Removed unused WaitSynchronization1 function
2018-05-19 16:56:33 -05:00
Subv
77e65cdb34
Qt/WaitTree: Display the callstack for each thread in the wait tree widget.
2018-05-19 16:52:49 -05:00
Subv
1e8988657f
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 -05:00
Subv
542b0f6be9
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 -05:00
Subv
2806c81d0d
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv
f982074db5
GLRenderer: Log the shader source code when program linking fails.
2018-05-19 11:19:34 -05:00
greggameplayer
73403ea229
rename fatal:u functions & add ThrowFatal
2018-05-18 23:32:22 +02:00
greggameplayer
364fb0b47a
Properly update fatal.h void name
2018-05-18 23:30:56 +02:00
greggameplayer
a3d8f81a4f
Properly rename fatal module functions
2018-05-18 23:28:30 +02:00
David Marcec
9d033c49c5
Added RequestWithContext & ControlWithContext
2018-05-17 14:03:52 -07:00
Hexagon12
78edee6788
Updated nfp with more service names
2018-05-13 13:08:58 +03:00
bunnei
8f34d1cdc3
Merge pull request #436 from bunnei/multi-core
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Initial support for multi-core
2018-05-11 12:59:23 -04:00
David Marcec
49126c08fd
More accurate GetTPCMasks impl
2018-05-10 21:01:39 -07:00
bunnei
d7529c668a
core: Add several missing docstrings.
2018-05-10 19:34:54 -04:00
bunnei
718a71843a
thread: Rename mask to affinity_masks.
2018-05-10 19:34:53 -04:00
bunnei
187b2684c5
core: Run all CPU cores separately, even in single-thread mode.
2018-05-10 19:34:53 -04:00
bunnei
b38cb3cf5b
thread: Support core change on ResumeFromWait and improve ChangeCore.
2018-05-10 19:34:53 -04:00
bunnei
b626902984
scheduler: Protect scheduling functions with a global mutex.
2018-05-10 19:34:52 -04:00
bunnei
2da42dcb2f
wait_tree: Add ideal core and affinity mask.
2018-05-10 19:34:52 -04:00
bunnei
bb674c639b
thread: Initialize ideal_core and mask members.
2018-05-10 19:34:52 -04:00
bunnei
9ae80d3328
threading: Reschedule only on cores that are necessary.
2018-05-10 19:34:52 -04:00