David Marcec
2faae4a3a4
fix the attrib format for ints
2018-08-05 11:29:21 +10:00
bunnei
d2498546e6
Merge pull request #849 from DarkLordZach/xci
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XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
bunnei
c297614e69
Merge pull request #919 from lioncash/sign
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gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
Lioncash
c0f146a3ee
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
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This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
Lioncash
83dbb6d92e
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
bunnei
711710d0c2
Merge pull request #911 from lioncash/prototype
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video_core: Remove unimplemented Start() function prototype
2018-08-04 02:18:38 -04:00
bunnei
aeaf47e0d8
Merge pull request #913 from lioncash/unused-func
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memory: Remove unused GetSpecialHandlers() function
2018-08-04 02:17:44 -04:00
bunnei
eb7932f628
Merge pull request #914 from lioncash/codeset
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kernel/process: Use accessors instead of class members for referencing segment array
2018-08-04 02:17:25 -04:00
bunnei
877a35b458
Merge pull request #917 from lioncash/crash
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kernel/thread: Fix potential crashes introduced in 26de4bb5
2018-08-04 01:19:01 -04:00
Lioncash
dc6acce9ad
kernel/thread: Fix potential crashes introduced in 26de4bb521
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This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
2018-08-03 23:49:10 -04:00
bunnei
baab816e9d
Merge pull request #910 from lioncash/unused
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
efb2432d4a
kernel/process: Use std::array where applicable
2018-08-03 14:46:30 -04:00
Lioncash
79b63cfbb6
kernel/process: Use accessors instead of class members for referencing segment array
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Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
2018-08-03 14:45:45 -04:00
Lioncash
e418946cc8
memory: Remove unused GetSpecialHandlers() function
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This is just unused code, so we may as well get rid of it.
2018-08-03 14:20:50 -04:00
bunnei
7b337d79a9
Merge pull request #908 from lioncash/memory
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core/memory: Get rid of 3DS leftovers
2018-08-03 14:07:49 -04:00
bunnei
b8db807aec
Merge pull request #909 from lioncash/const
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gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
2018-08-03 14:07:30 -04:00
Lioncash
406dcd88bf
video_core: Remove unimplemented Start() function prototype
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Given this has no definition, we can just remove it entirely.
2018-08-03 12:48:14 -04:00
Lioncash
2b9575e7e4
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash
50d21083a4
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
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This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
Lioncash
8c59ac62e0
core/memory: Get rid of 3DS leftovers
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Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
David
fabeec1037
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests ( #851 )
2018-08-03 11:02:55 -04:00
bunnei
87636f3323
Merge pull request #895 from lioncash/sink
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sink_details: std::move std::function instances
2018-08-03 11:00:56 -04:00
bunnei
cbd9a3b278
Merge pull request #898 from lioncash/mig
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service: Add migration services
2018-08-03 11:00:27 -04:00
bunnei
87afd8dc1f
Merge pull request #900 from lioncash/init
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math_util: Always initialize members of Rectangle
2018-08-03 11:00:10 -04:00
bunnei
5fb74d763a
Merge pull request #892 from lioncash/global
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video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
cba9697827
Merge pull request #894 from lioncash/object
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kernel: Move object class to its own source files
2018-08-03 00:28:43 -04:00
bunnei
b642f391ca
Merge pull request #904 from lioncash/static
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kernel/thread: Minor changes
2018-08-03 00:19:29 -04:00
bunnei
d01d15328a
Merge pull request #906 from lioncash/override
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input_common: minor changes
2018-08-03 00:18:52 -04:00
bunnei
33cb0c7151
Merge pull request #907 from lioncash/slot
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yuzu: Use Qt 5 signal/slots where applicable
2018-08-03 00:17:55 -04:00
bunnei
e8fe1cd947
Merge pull request #905 from lioncash/vma
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kernel/vm_manager: Minor changes
2018-08-02 23:18:03 -04:00
bunnei
6fd0c1dfae
Merge pull request #903 from lioncash/copy
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vfs_vector: Minor changes
2018-08-02 23:01:19 -04:00
bunnei
bf07d7450e
Merge pull request #901 from lioncash/ref
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gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
Lioncash
9caad01239
yuzu: Use Qt 5 signal/slots where applicable
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Makes the signal/slot connections type-safe instead of string-based.
2018-08-02 22:18:33 -04:00
Lioncash
436a2c57ea
input_common: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements
2018-08-02 21:51:11 -04:00
Lioncash
02b5592618
input_common: Add missing override specifiers
2018-08-02 21:44:25 -04:00
bunnei
e676c6343e
Merge pull request #899 from lioncash/unused
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hw: Remove unused files
2018-08-02 14:58:01 -04:00
bunnei
489c03cd7e
Merge pull request #902 from lioncash/array
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gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
bunnei
7b041f68bd
Merge pull request #891 from lioncash/ns
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service/ns: Add missing ns services
2018-08-02 14:57:24 -04:00
greggameplayer
caa28a814e
Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)
2018-08-02 14:56:38 -04:00
bunnei
0ee15b74ec
Merge pull request #893 from lioncash/psc
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service: Add the psc services
2018-08-02 14:53:55 -04:00
Lioncash
0c537406fc
kernel/vm_manager: Convert loop into std::any_of()
2018-08-02 12:46:15 -04:00
Lioncash
8691a07203
kernel/vm_manager: Use const where applicable
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Makes our immutable state explicit.
2018-08-02 12:21:46 -04:00
Lioncash
9999586eb7
kernel/vm_manager: Use the VAddr type alias in CarveVMA()
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These two variables correspond to address ranges.
2018-08-02 12:15:50 -04:00
Lioncash
21260315fc
kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_t
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Avoids using a u32 to compare against a range of size_t, which can be a
source of warnings. While we're at it, compress a std::tie into a
structured binding.
2018-08-02 12:01:25 -04:00
Lioncash
b2ddf08575
kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const reference
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This function only reads the data being referenced, it doesn't modify
it, so we can turn the reference into a const reference.
2018-08-02 11:56:11 -04:00
Lioncash
b8ee11a960
kernel/thread: Make GetFreeThreadLocalSlot() internally linked
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This function isn't used outside of this translation unit, so we can
make it internally linked.
2018-08-02 11:54:23 -04:00
Lioncash
f854fe3436
vfs_vector: Remove unused variable in FindAndRemoveVectorElement()
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This wasn't being used for anything, so it can be removed.
2018-08-02 11:40:24 -04:00
Lioncash
0b55e4aebd
vfs_vector: Avoid unnecessary copies where applicable
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The lambda elements should be taken by const reference here, and we can
move the virtual directory passed to ReplaceFileWithSubdirectory()
2018-08-02 11:37:39 -04:00
Lioncash
771eccc351
gl_state: Make texture_units a std::array
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Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash
9df592004a
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.
Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00