Commit Graph

7607 Commits

Author SHA1 Message Date
David Marcec
2faae4a3a4 fix the attrib format for ints 2018-08-05 11:29:21 +10:00
bunnei
d2498546e6 Merge pull request #849 from DarkLordZach/xci
XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
bunnei
c297614e69 Merge pull request #919 from lioncash/sign
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
Lioncash
c0f146a3ee gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
Lioncash
83dbb6d92e gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
Ensures both operands have the same sign in the comparison.

While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
bunnei
711710d0c2 Merge pull request #911 from lioncash/prototype
video_core: Remove unimplemented Start() function prototype
2018-08-04 02:18:38 -04:00
bunnei
aeaf47e0d8 Merge pull request #913 from lioncash/unused-func
memory: Remove unused GetSpecialHandlers() function
2018-08-04 02:17:44 -04:00
bunnei
eb7932f628 Merge pull request #914 from lioncash/codeset
kernel/process: Use accessors instead of class members for referencing segment array
2018-08-04 02:17:25 -04:00
bunnei
877a35b458 Merge pull request #917 from lioncash/crash
kernel/thread: Fix potential crashes introduced in 26de4bb5
2018-08-04 01:19:01 -04:00
Lioncash
dc6acce9ad kernel/thread: Fix potential crashes introduced in 26de4bb521
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
2018-08-03 23:49:10 -04:00
bunnei
baab816e9d Merge pull request #910 from lioncash/unused
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
efb2432d4a kernel/process: Use std::array where applicable 2018-08-03 14:46:30 -04:00
Lioncash
79b63cfbb6 kernel/process: Use accessors instead of class members for referencing segment array
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
2018-08-03 14:45:45 -04:00
Lioncash
e418946cc8 memory: Remove unused GetSpecialHandlers() function
This is just unused code, so we may as well get rid of it.
2018-08-03 14:20:50 -04:00
bunnei
7b337d79a9 Merge pull request #908 from lioncash/memory
core/memory: Get rid of 3DS leftovers
2018-08-03 14:07:49 -04:00
bunnei
b8db807aec Merge pull request #909 from lioncash/const
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
2018-08-03 14:07:30 -04:00
Lioncash
406dcd88bf video_core: Remove unimplemented Start() function prototype
Given this has no definition, we can just remove it entirely.
2018-08-03 12:48:14 -04:00
Lioncash
2b9575e7e4 gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash
50d21083a4 gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
Lioncash
8c59ac62e0 core/memory: Get rid of 3DS leftovers
Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
David
fabeec1037 Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 2018-08-03 11:02:55 -04:00
bunnei
87636f3323 Merge pull request #895 from lioncash/sink
sink_details: std::move std::function instances
2018-08-03 11:00:56 -04:00
bunnei
cbd9a3b278 Merge pull request #898 from lioncash/mig
service: Add migration services
2018-08-03 11:00:27 -04:00
bunnei
87afd8dc1f Merge pull request #900 from lioncash/init
math_util: Always initialize members of Rectangle
2018-08-03 11:00:10 -04:00
bunnei
5fb74d763a Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
cba9697827 Merge pull request #894 from lioncash/object
kernel: Move object class to its own source files
2018-08-03 00:28:43 -04:00
bunnei
b642f391ca Merge pull request #904 from lioncash/static
kernel/thread: Minor changes
2018-08-03 00:19:29 -04:00
bunnei
d01d15328a Merge pull request #906 from lioncash/override
input_common: minor changes
2018-08-03 00:18:52 -04:00
bunnei
33cb0c7151 Merge pull request #907 from lioncash/slot
yuzu: Use Qt 5 signal/slots where applicable
2018-08-03 00:17:55 -04:00
bunnei
e8fe1cd947 Merge pull request #905 from lioncash/vma
kernel/vm_manager: Minor changes
2018-08-02 23:18:03 -04:00
bunnei
6fd0c1dfae Merge pull request #903 from lioncash/copy
vfs_vector: Minor changes
2018-08-02 23:01:19 -04:00
bunnei
bf07d7450e Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
Lioncash
9caad01239 yuzu: Use Qt 5 signal/slots where applicable
Makes the signal/slot connections type-safe instead of string-based.
2018-08-02 22:18:33 -04:00
Lioncash
436a2c57ea input_common: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements
2018-08-02 21:51:11 -04:00
Lioncash
02b5592618 input_common: Add missing override specifiers 2018-08-02 21:44:25 -04:00
bunnei
e676c6343e Merge pull request #899 from lioncash/unused
hw: Remove unused files
2018-08-02 14:58:01 -04:00
bunnei
489c03cd7e Merge pull request #902 from lioncash/array
gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
bunnei
7b041f68bd Merge pull request #891 from lioncash/ns
service/ns: Add missing ns services
2018-08-02 14:57:24 -04:00
greggameplayer
caa28a814e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 2018-08-02 14:56:38 -04:00
bunnei
0ee15b74ec Merge pull request #893 from lioncash/psc
service: Add the psc services
2018-08-02 14:53:55 -04:00
Lioncash
0c537406fc kernel/vm_manager: Convert loop into std::any_of() 2018-08-02 12:46:15 -04:00
Lioncash
8691a07203 kernel/vm_manager: Use const where applicable
Makes our immutable state explicit.
2018-08-02 12:21:46 -04:00
Lioncash
9999586eb7 kernel/vm_manager: Use the VAddr type alias in CarveVMA()
These two variables correspond to address ranges.
2018-08-02 12:15:50 -04:00
Lioncash
21260315fc kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_t
Avoids using a u32 to compare against a range of size_t, which can be a
source of warnings. While we're at it, compress a std::tie into a
structured binding.
2018-08-02 12:01:25 -04:00
Lioncash
b2ddf08575 kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const reference
This function only reads the data being referenced, it doesn't modify
it, so we can turn the reference into a const reference.
2018-08-02 11:56:11 -04:00
Lioncash
b8ee11a960 kernel/thread: Make GetFreeThreadLocalSlot() internally linked
This function isn't used outside of this translation unit, so we can
make it internally linked.
2018-08-02 11:54:23 -04:00
Lioncash
f854fe3436 vfs_vector: Remove unused variable in FindAndRemoveVectorElement()
This wasn't being used for anything, so it can be removed.
2018-08-02 11:40:24 -04:00
Lioncash
0b55e4aebd vfs_vector: Avoid unnecessary copies where applicable
The lambda elements should be taken by const reference here, and we can
move the virtual directory passed to ReplaceFileWithSubdirectory()
2018-08-02 11:37:39 -04:00
Lioncash
771eccc351 gl_state: Make texture_units a std::array
Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash
9df592004a gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.

Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00