Lioncash
20333e8393
service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei
23ad84285c
Merge pull request #356 from lioncash/shader
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glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
bunnei
8f315b53ec
Merge pull request #355 from Subv/shader_instr
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ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19 21:09:02 -04:00
Lioncash
96433e17cc
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
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This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash
a1d7374b17
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
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Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash
50e6a89660
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash
c8b9b407b0
glsl_shader_decompiler: Append indentation without constructing a separate std::string
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The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
James Rowe
04fb9e9305
Merge pull request #348 from jlachniet/patch-1
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Technically, yuzu can boot commercial games
2018-04-19 14:07:17 -06:00
Subv
5fd7bd112d
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
Subv
73bea556a4
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
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It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
N00byKing
5f19ec5ce5
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
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* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
2018-04-19 12:22:26 -06:00
James Rowe
3ab5ed0a57
Merge pull request #352 from bunnei/fix-microprofile
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-19 12:18:47 -06:00
bunnei
f351d7b94e
Merge pull request #353 from Subv/compressed_formats
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-19 09:02:19 -04:00
Subv
9634ae9a67
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-18 20:48:53 -05:00
bunnei
33a83e4b2a
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-18 20:28:50 -04:00
bunnei
93a45264b4
Merge pull request #351 from Subv/tex_formats
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GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv
c0a6342dd2
GPU: Implemented the B5G6R5 format.
2018-04-18 18:16:45 -05:00
bunnei
874fe3b2c4
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
bunnei
7ca806015a
Merge pull request #350 from Subv/tex_components
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GPU: Fixed the incorrect component order in ABGR8 textures.
2018-04-18 15:36:00 -04:00
Subv
c4e92fd844
GLCache: Added boilerplate code to make supporting configurable texture component types.
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For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
32744b7407
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
Subv
dee6d3ecd8
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
bunnei
08a28242f7
Merge pull request #349 from Subv/texturing
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GPU: Support non-tiled textures and configurable block height.
2018-04-18 14:46:10 -04:00
Subv
ba959e6f7f
GPU: Pitch textures are now supported, don't assert when encountering them.
2018-04-18 12:52:53 -05:00
Subv
0b951ecaf3
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
Subv
9942a35138
GLCache: Added a function to convert cached PixelFormats back to texture formats.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
6cbb603908
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
Subv
2eec32ea35
GPU/TIC: Added the pitch and block height fields to the TIC structure.
2018-04-18 11:38:39 -05:00
jlachniet
7575e33288
Technically, yuzu can boot commercial games
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Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all.
2018-04-18 09:18:41 -04:00
bunnei
465062da4f
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
6d5215d041
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
2b95335aa4
Merge pull request #345 from bunnei/blending
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renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 21:45:36 -04:00
bunnei
abe367c7fa
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
bunnei
dca7d7b7df
texture: Add missing formats.
2018-04-17 21:41:36 -04:00
bunnei
a2cf5dba05
gpu: Add several framebuffer formats to RenderTargetFormat.
2018-04-17 21:40:38 -04:00
bunnei
ef3d404e20
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
2018-04-17 21:39:15 -04:00
bunnei
71e5b616a4
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00
bunnei
c35080dc44
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
5dbd15656c
bit_field: Remove is_pod check, add is_trivially_copyable_v.
2018-04-17 18:00:18 -04:00
bunnei
5767a671c1
gl_shader_decompiler: Fix warnings with MarkAsUsed.
2018-04-17 16:36:44 -04:00
bunnei
b3499e5d29
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
2018-04-17 16:36:44 -04:00
bunnei
9255672d42
gl_shader_decompiler: Implement several MUFU subops and abs_d.
2018-04-17 16:36:43 -04:00
bunnei
8ce4fac0d4
gl_shader_decompiler: Fix swizzle in GetRegister.
2018-04-17 16:36:42 -04:00
bunnei
e172c8c5b8
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
8872b6ee48
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
2018-04-17 16:36:40 -04:00
bunnei
825990c7f0
gl_shader_decompiler: Implement IPA instruction.
2018-04-17 16:36:39 -04:00
bunnei
48286118ba
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
e04c9176eb
gl_shader_decompiler: Use fragment output color for GPR 0-3.
2018-04-17 15:25:54 -04:00
bunnei
a2af54a0d4
gl_shader_decompiler: Partially implement MUFU.
2018-04-17 15:25:54 -04:00
bunnei
06df34de63
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
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file_sys: Add HFS/PFS helper component
2018-04-17 14:39:20 -04:00