bunnei
683ee064a4
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
aae1996e27
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
9b5628bdee
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
48e08791ae
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
2b530cef38
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Zach Hilman
7d13581b7c
Fix README change mistake ( #2754 )
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Fix README change mistake
2019-07-24 16:42:33 -04:00
ReinUsesLisp
3b83618b53
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
bunnei
d86c08ba74
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
ff87948ac7
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Zach Hilman
b70b3db874
Update README.md
2019-07-20 21:03:30 -04:00
Fernando Sahmkow
7662a37186
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
0b088e1ba6
Merge pull request #2693 from ReinUsesLisp/hsetp2
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shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
Flame Sage
944cd0e343
Update README.md
2019-07-20 19:24:24 +00:00
Flame Sage
722f07cc0f
Update README.md
2019-07-20 19:22:30 +00:00
Flame Sage
bc5db62bac
Merge pull request #2752 from DarkLordZach/master
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azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
Zach Hilman
40fa9a870a
azure: Fix clang-format and releases
2019-07-20 15:19:25 -04:00
Fernando Sahmkow
3475cdccad
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
3b9fbfa82c
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
Fernando Sahmkow
f6a60acb6e
Common/Alignment: Add noexcept where required.
2019-07-19 21:49:54 -04:00
ReinUsesLisp
20661a2ce3
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
3ac3e3c5f3
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Fernando Sahmkow
b9ec600e50
Kernel: Address Feedback
2019-07-19 11:28:57 -04:00
Fernando Sahmkow
a16deae8fd
Common: Correct alignment allocator to work on C++14 or higher.
2019-07-19 11:11:42 -04:00
Fernando Sahmkow
312982bef2
VM_Manager: Align allocated memory to 256bytes
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This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Lioncash
b563a62036
service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()
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Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.
A few other scenarios exist where the revision info is checked, such as:
- Early exiting from SetAudioDeviceOutputVolume if USB audio is
attempted to be set when that device is unsupported.
- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
USB output volume is queried and it's an unsupported device.
- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
device type is USB output, but is unsupported based off the revision
info.
In order for these changes to also be implemented, a few other changes
to the interface need to be made.
Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
2019-07-19 07:55:27 -04:00
Lioncash
3a48980de1
service/audren_u: Move revision testing code out of AudRenU
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The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.
This will be used within the following change.
2019-07-19 07:55:23 -04:00
Lioncash
23004f32ca
service/audio: Remove global system accessors
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Trims out the lingering reliance on global state out of the audio code.
2019-07-19 07:29:36 -04:00
Lioncash
a454cb38ef
service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()
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This service function only ever returns a result and nothing more.
2019-07-19 06:57:31 -04:00
Lioncash
0aa8563121
service/audren_u: Report proper device names
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AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().
While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
2019-07-19 06:57:30 -04:00
Lioncash
68c5a2c53c
video_core/control_flow: Provide operator!= for types with operator==
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Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
921d47c8c1
video_core/control_flow: Prevent sign conversion in TryGetBlock()
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The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
2f5bad9181
video_core/control_flow: Remove unnecessary BlockStack copy constructor
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash
a99bd2d5c5
video_core/control_flow: Use std::move where applicable
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Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash
2247951477
video_core/control_flow: Use the prefix variant of operator++ for iterators
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash
07b6b551d5
video_core/control_flow: Use empty() member function for checking emptiness
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It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash
759f6ddcbb
video_core: Resolve -Wreorder warnings
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Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash
09e147e48b
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash
e70f7883c8
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash
c8a1400868
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei
066a3e9533
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei
7db154e031
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
d8e3d0088d
Shader_Ir: correct clang format
2019-07-18 10:09:26 -04:00
Fernando Sahmkow
b0362263d7
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
7182a67809
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
91513a7c9b
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
459eb42e93
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp
6b1e8004d9
gl_shader_decompiler: Rename bufferImage to imageBuffer
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The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp
dba1e4718d
gl_shader_cache: Fix newline on buffer preprocessor definitions
2019-07-18 01:16:15 -03:00
ReinUsesLisp
69c344a1a5
textures: Fix texture buffer size calculation
2019-07-18 01:07:08 -03:00
ReinUsesLisp
01ec2e92c5
gl_texture_cache: Do not set texture parameters to buffers
2019-07-18 01:06:26 -03:00