bunnei
5eeb5d6143
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
bunnei
a32edceec5
Merge pull request #2724 from lioncash/sleep
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 -04:00
Lioncash
f07fa30f2d
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash
6f4375196f
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash
676bdfd602
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash
d46e857f64
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire
129bfd186d
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp
9645a06626
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
2019-07-11 04:27:00 -03:00
Flame Sage
91a1389b55
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
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Add Repository Sync Pipeline
2019-07-10 22:22:04 -04:00
Zach Hilman
6501173028
Add Repository Sync Pipeline
2019-07-10 22:18:32 -04:00
bunnei
eeb238d228
Merge pull request #2697 from lioncash/doc
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei
0be35f9656
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
849907d8c8
Merge pull request #2700 from ogniK5377/GetFriendList
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IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei
c8ccd72064
Merge pull request #2611 from DarkLordZach/pm-info-cmd
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pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei
7931b39707
Merge pull request #2650 from DarkLordZach/mii-iface-ver
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mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei
6ebcaeda02
Merge pull request #2691 from lioncash/override
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video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Zach Hilman
923b584082
system_archive: Add open-source reimplementation of MiiModel data
2019-07-10 07:21:36 -04:00
Zach Hilman
fa95086749
mii: Handle logging of unknown database source
2019-07-10 07:07:24 -04:00
Flame Sage
22d22377d3
Merge pull request #2706 from DarkLordZach/azure-1
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Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 -04:00
Zach Hilman
1ed66ebf2c
Add Pipeline Definitions
2019-07-09 22:17:56 -04:00
Flame Sage
4c843c4fd3
Set up CI with Azure Pipelines
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[skip ci]
2019-07-09 22:01:46 -04:00
Fernando Sahmkow
072eae6ae4
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
b7be1a96a1
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
Fernando Sahmkow
edbdde04f3
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
238a8df26e
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
833739795a
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
2cc6a2ddb7
control_flow: Address feedback.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
a64f898bfa
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 -04:00
Fernando Sahmkow
916edc00cb
shader_ir: Correct max sizing
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
51b2b4bcaf
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
200a07346c
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
c9fd0bae69
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
819251d7af
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 -04:00
Fernando Sahmkow
27f93582e8
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
bcad783c55
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
bb6b3d58e9
shader_ir: Remove the old scanner.
2019-07-09 08:14:36 -04:00
Fernando Sahmkow
0a5d4b9fba
shader_ir: Implement a new shader scanner
2019-07-09 08:14:36 -04:00
David Marcec
6c38042b2d
IFriendService::GetFriendList
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We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
bd66eb1ad1
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
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must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
921837a628
Prevent merging of device mapped memory blocks.
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This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
fff2c2cb19
Merge pull request #2661 from ogniK5377/audren-loop
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audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
0385b146d9
Merge pull request #2657 from ogniK5377/npad-assignments
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
c94aae005d
addressed issues
2019-07-08 14:51:40 +10:00
David Marcec
46a46c2aed
addressed issue
2019-07-08 14:49:16 +10:00
bunnei
b1e516b617
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
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apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
aefb66f27d
Merge pull request #2642 from DarkLordZach/fsp-log-2
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fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Zach Hilman
752e85efdb
key_manager: Convert Ticket union to std::variant
2019-07-07 21:38:33 -04:00
Zach Hilman
917c7a8d42
es: Populate/synthesize tickets on construction
2019-07-07 21:38:33 -04:00
Zach Hilman
aa0b4f2c7c
key_manager: Add structure for Ticket parsing
2019-07-07 21:38:33 -04:00
Zach Hilman
4950deed4d
es: Implement ETicket GetPersonalizedTicketData (17)
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Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 -04:00