Commit Graph

12663 Commits

Author SHA1 Message Date
ReinUsesLisp
e2e3b00808 renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
ReinUsesLisp
2afd38f500 renderer_opengl: Use VideoCore pixel format 2019-08-21 02:16:40 -03:00
ReinUsesLisp
53c7dcbdef gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
bunnei
0816c15261 Merge pull request #2747 from lioncash/audio
service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei
1a5230d038 Merge pull request #2778 from ReinUsesLisp/nop
shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei
aed484f0b8 Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe
9bf0fccae2 Merge pull request #2789 from jroweboy/quickfix
Fixup! #2772 missed this one file
2019-08-16 21:47:20 -06:00
James Rowe
654ab0e39c Fixup! #2772 missed this one file 2019-08-16 21:24:17 -06:00
James Rowe
7b4dca2f30 Merge pull request #2766 from FearlessTobi/port-4849
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe
3e90b430ab Merge pull request #2772 from lioncash/ui
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
63bfc6e85c yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp
c6723d0fdc shader_ir: Implement NOP 2019-08-04 03:02:55 -03:00
ReinUsesLisp
e3b7d4b80f half_set_predicate: Fix HSETP2_C constant buffer offset 2019-08-04 02:50:55 -03:00
Silent
da9d9d9acb Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Flame Sage
9f1234bd0a Merge pull request #2770 from DarkLordZach/azure-pr-fix
ci: Fix Azure PR Builds
2019-08-01 22:04:21 -04:00
Zach Hilman
643d5361b0 Correct apt permissions 2019-08-01 21:33:53 -04:00
Zach Hilman
6286f5bc18 Upgrade PIP version with APT 2019-08-01 21:29:27 -04:00
Zach Hilman
6511b75458 Upgrade pip version 2019-08-01 21:23:17 -04:00
Zach Hilman
fc94809db8 Add missing dot 2019-08-01 21:09:11 -04:00
Lioncash
10d28559b0 yuzu-tester/yuzu: Correct format string
Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
Lioncash
e91470afe3 yuzu-tester/yuzu: Remove unused variable
Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
Zach Hilman
64923c7cc6 ci: Fix Azure PR Builds 2019-07-28 14:21:18 -04:00
Fernando Sahmkow
18602b9498 GPU: Flush commands on every dma pusher step.
This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
6260d0f6e3 Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
86ed0b5d90 decode/half_set_predicate: Fix predicates 2019-07-26 00:12:38 -03:00
Fernando Sahmkow
bb395148ed MaxwellDMA: Fixes, corrections and relaxations.
This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei
683ee064a4 Merge pull request #2739 from lioncash/cflow
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
aae1996e27 Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
9b5628bdee Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
48e08791ae Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
2b530cef38 Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Zach Hilman
7d13581b7c Fix README change mistake (#2754)
Fix README change mistake
2019-07-24 16:42:33 -04:00
ReinUsesLisp
3b83618b53 shader/decode: Implement S2R Tic 2019-07-22 16:16:10 -03:00
bunnei
d86c08ba74 Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
ff87948ac7 Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Zach Hilman
b70b3db874 Update README.md 2019-07-20 21:03:30 -04:00
Fernando Sahmkow
7662a37186 Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
0b088e1ba6 Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
Flame Sage
944cd0e343 Update README.md 2019-07-20 19:24:24 +00:00
Flame Sage
722f07cc0f Update README.md 2019-07-20 19:22:30 +00:00
Flame Sage
bc5db62bac Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
Zach Hilman
40fa9a870a azure: Fix clang-format and releases 2019-07-20 15:19:25 -04:00
Fernando Sahmkow
3475cdccad Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
Fernando Sahmkow
3b9fbfa82c Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 -04:00
Fernando Sahmkow
f6a60acb6e Common/Alignment: Add noexcept where required. 2019-07-19 21:49:54 -04:00
ReinUsesLisp
20661a2ce3 shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
ReinUsesLisp
3ac3e3c5f3 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
Fernando Sahmkow
b9ec600e50 Kernel: Address Feedback 2019-07-19 11:28:57 -04:00
Fernando Sahmkow
a16deae8fd Common: Correct alignment allocator to work on C++14 or higher. 2019-07-19 11:11:42 -04:00
Fernando Sahmkow
312982bef2 VM_Manager: Align allocated memory to 256bytes
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00