Merge branch 'master' of https://github.com/yuzu-emu/yuzu
This commit is contained in:
@@ -316,6 +316,11 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
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"(STUBBED) Attempted to query privileged process id bounds, returned 0");
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*result = 0;
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break;
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case GetInfoType::UserExceptionContextAddr:
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NGLOG_WARNING(Kernel_SVC,
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"(STUBBED) Attempted to query user exception context address, returned 0");
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*result = 0;
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break;
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default:
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UNIMPLEMENTED();
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}
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@@ -84,6 +84,10 @@ private:
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for (size_t controller = 0; controller < mem.controllers.size(); controller++) {
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for (int index = 0; index < HID_NUM_LAYOUTS; index++) {
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// TODO(DarkLordZach): Is this layout/controller config actually invalid?
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if (controller == Controller_Handheld && index == Layout_Single)
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continue;
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ControllerLayout& layout = mem.controllers[controller].layouts[index];
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layout.header.num_entries = HID_NUM_ENTRIES;
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layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
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@@ -41,6 +41,8 @@ add_library(video_core STATIC
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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textures/astc.cpp
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textures/astc.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.h
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@@ -526,6 +526,7 @@ public:
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enum class Type {
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Trivial,
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Arithmetic,
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ArithmeticImmediate,
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ArithmeticInteger,
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ArithmeticIntegerImmediate,
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Bfe,
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@@ -655,7 +656,7 @@ private:
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INST("0100110001101---", Id::FMUL_C, Type::Arithmetic, "FMUL_C"),
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INST("0101110001101---", Id::FMUL_R, Type::Arithmetic, "FMUL_R"),
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INST("0011100-01101---", Id::FMUL_IMM, Type::Arithmetic, "FMUL_IMM"),
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INST("00011110--------", Id::FMUL32_IMM, Type::Arithmetic, "FMUL32_IMM"),
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INST("00011110--------", Id::FMUL32_IMM, Type::ArithmeticImmediate, "FMUL32_IMM"),
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INST("0100110000010---", Id::IADD_C, Type::ArithmeticInteger, "IADD_C"),
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INST("0101110000010---", Id::IADD_R, Type::ArithmeticInteger, "IADD_R"),
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INST("0011100-00010---", Id::IADD_IMM, Type::ArithmeticInteger, "IADD_IMM"),
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@@ -676,7 +677,7 @@ private:
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INST("0100110010011---", Id::MOV_C, Type::Arithmetic, "MOV_C"),
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INST("0101110010011---", Id::MOV_R, Type::Arithmetic, "MOV_R"),
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INST("0011100-10011---", Id::MOV_IMM, Type::Arithmetic, "MOV_IMM"),
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INST("000000010000----", Id::MOV32_IMM, Type::Arithmetic, "MOV32_IMM"),
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INST("000000010000----", Id::MOV32_IMM, Type::ArithmeticImmediate, "MOV32_IMM"),
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INST("0100110001100---", Id::FMNMX_C, Type::Arithmetic, "FMNMX_C"),
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INST("0101110001100---", Id::FMNMX_R, Type::Arithmetic, "FMNMX_R"),
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INST("0011100-01100---", Id::FMNMX_IMM, Type::Arithmetic, "FMNMX_IMM"),
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@@ -740,7 +740,6 @@ void RasterizerOpenGL::SyncDepthOffset() {
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void RasterizerOpenGL::SyncBlendState() {
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
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// TODO(Subv): Support more than just render target 0.
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state.blend.enabled = regs.blend.enable[0] != 0;
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@@ -748,6 +747,7 @@ void RasterizerOpenGL::SyncBlendState() {
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if (!state.blend.enabled)
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return;
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||||
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
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ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
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state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
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state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
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@@ -28,6 +28,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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@@ -55,6 +56,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
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}};
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||||
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@@ -86,6 +88,23 @@ static u16 GetResolutionScaleFactor() {
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: Settings::values.resolution_factor);
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}
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static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
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||||
u32 block_width{};
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u32 block_height{};
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||||
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||||
switch (format) {
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||||
case PixelFormat::ASTC_2D_4X4:
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||||
block_width = 4;
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block_height = 4;
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||||
break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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}
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
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Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
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@@ -97,6 +116,12 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
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auto data = Tegra::Texture::UnswizzleTexture(
|
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*gpu.memory_manager->GpuToCpuAddress(base),
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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|
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if (SurfaceParams::IsFormatASTC(format)) {
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||||
// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
|
||||
ConvertASTCToRGBA8(data, format, stride, height);
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||||
}
|
||||
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||||
std::memcpy(gl_buffer, data.data(), data.size());
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||||
} else {
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||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
|
||||
@@ -118,7 +143,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
|
||||
MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
|
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MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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||||
};
|
||||
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||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
|
||||
@@ -137,6 +162,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
|
||||
nullptr,
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||||
nullptr,
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||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::ABGR8>,
|
||||
};
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||||
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||||
// Allocate an uninitialized texture of appropriate size and format for the surface
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||||
@@ -65,6 +65,7 @@ struct SurfaceParams {
|
||||
DXT23 = 8,
|
||||
DXT45 = 9,
|
||||
DXN1 = 10, // This is also known as BC4
|
||||
ASTC_2D_4X4 = 11,
|
||||
|
||||
Max,
|
||||
Invalid = 255,
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||||
@@ -111,6 +112,7 @@ struct SurfaceParams {
|
||||
4, // DXT23
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4, // DXT45
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4, // DXN1
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||||
1, // ASTC_2D_4X4
|
||||
}};
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||||
|
||||
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@@ -136,6 +138,7 @@ struct SurfaceParams {
|
||||
128, // DXT23
|
||||
128, // DXT45
|
||||
64, // DXN1
|
||||
32, // ASTC_2D_4X4
|
||||
}};
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||||
|
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@@ -162,6 +165,15 @@ struct SurfaceParams {
|
||||
}
|
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}
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|
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static bool IsFormatASTC(PixelFormat format) {
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switch (format) {
|
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case PixelFormat::ASTC_2D_4X4:
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return true;
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default:
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return false;
|
||||
}
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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switch (format) {
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||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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@@ -197,6 +209,8 @@ struct SurfaceParams {
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||||
return PixelFormat::DXT45;
|
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case Tegra::Texture::TextureFormat::DXN1:
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return PixelFormat::DXN1;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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||||
return PixelFormat::ASTC_2D_4X4;
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default:
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||||
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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||||
UNREACHABLE();
|
||||
@@ -228,6 +242,8 @@ struct SurfaceParams {
|
||||
return Tegra::Texture::TextureFormat::DXT45;
|
||||
case PixelFormat::DXN1:
|
||||
return Tegra::Texture::TextureFormat::DXN1;
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
@@ -822,22 +822,25 @@ private:
|
||||
|
||||
switch (opcode->GetType()) {
|
||||
case OpCode::Type::Arithmetic: {
|
||||
std::string op_a = instr.alu.negate_a ? "-" : "";
|
||||
op_a += regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
if (instr.alu.abs_a) {
|
||||
op_a = "abs(" + op_a + ')';
|
||||
}
|
||||
|
||||
std::string op_b = instr.alu.negate_b ? "-" : "";
|
||||
if (instr.alu.negate_a) {
|
||||
op_a = "-(" + op_a + ')';
|
||||
}
|
||||
|
||||
std::string op_b;
|
||||
|
||||
if (instr.is_b_imm) {
|
||||
op_b += GetImmediate19(instr);
|
||||
op_b = GetImmediate19(instr);
|
||||
} else {
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsFloat(instr.gpr20);
|
||||
op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -845,6 +848,10 @@ private:
|
||||
op_b = "abs(" + op_b + ')';
|
||||
}
|
||||
|
||||
if (instr.alu.negate_b) {
|
||||
op_b = "-(" + op_b + ')';
|
||||
}
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::MOV_C:
|
||||
case OpCode::Id::MOV_R: {
|
||||
@@ -852,11 +859,6 @@ private:
|
||||
break;
|
||||
}
|
||||
|
||||
case OpCode::Id::MOV32_IMM: {
|
||||
// mov32i doesn't have abs or neg bits.
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMUL_C:
|
||||
case OpCode::Id::FMUL_R:
|
||||
case OpCode::Id::FMUL_IMM: {
|
||||
@@ -864,13 +866,6 @@ private:
|
||||
instr.alu.saturate_d);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMUL32_IMM: {
|
||||
// fmul32i doesn't have abs or neg bits.
|
||||
regs.SetRegisterToFloat(
|
||||
instr.gpr0, 0,
|
||||
regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FADD_C:
|
||||
case OpCode::Id::FADD_R:
|
||||
case OpCode::Id::FADD_IMM: {
|
||||
@@ -943,6 +938,21 @@ private:
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::ArithmeticImmediate: {
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::MOV32_IMM: {
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMUL32_IMM: {
|
||||
regs.SetRegisterToFloat(
|
||||
instr.gpr0, 0,
|
||||
regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Bfe: {
|
||||
ASSERT_MSG(!instr.bfe.negate_b, "Unimplemented");
|
||||
|
||||
|
||||
1646
src/video_core/textures/astc.cpp
Normal file
1646
src/video_core/textures/astc.cpp
Normal file
File diff suppressed because it is too large
Load Diff
15
src/video_core/textures/astc.h
Normal file
15
src/video_core/textures/astc.h
Normal file
@@ -0,0 +1,15 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace Tegra::Texture::ASTC {
|
||||
|
||||
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
||||
uint32_t block_width, uint32_t block_height);
|
||||
|
||||
} // namespace Tegra::Texture::ASTC
|
||||
@@ -53,6 +53,7 @@ u32 BytesPerPixel(TextureFormat format) {
|
||||
case TextureFormat::DXT45:
|
||||
// In this case a 'pixel' actually refers to a 4x4 tile.
|
||||
return 16;
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A2B10G10R10:
|
||||
case TextureFormat::BF10GF11RF11:
|
||||
@@ -94,6 +95,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
|
||||
case TextureFormat::R8:
|
||||
case TextureFormat::R16_G16_B16_A16:
|
||||
case TextureFormat::BF10GF11RF11:
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, block_height);
|
||||
break;
|
||||
@@ -115,6 +117,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
||||
case TextureFormat::DXT23:
|
||||
case TextureFormat::DXT45:
|
||||
case TextureFormat::DXN1:
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A2B10G10R10:
|
||||
case TextureFormat::A1B5G5R5:
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
#include <QHeaderView>
|
||||
#include <QKeyEvent>
|
||||
@@ -264,8 +265,17 @@ void GameList::ValidateEntry(const QModelIndex& item) {
|
||||
if (file_path.isEmpty())
|
||||
return;
|
||||
std::string std_file_path(file_path.toStdString());
|
||||
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
|
||||
if (!FileUtil::Exists(std_file_path))
|
||||
return;
|
||||
if (FileUtil::IsDirectory(std_file_path)) {
|
||||
QDir dir(std_file_path.c_str());
|
||||
QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Users usually want to run a diffrent game after closing one
|
||||
search_field->clear();
|
||||
emit GameChosen(file_path);
|
||||
@@ -363,6 +373,19 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
|
||||
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
||||
}
|
||||
|
||||
static bool IsExtractedNCAMain(const std::string& file_name) {
|
||||
return QFileInfo(file_name.c_str()).fileName() == "main";
|
||||
}
|
||||
|
||||
static QString FormatGameName(const std::string& physical_name) {
|
||||
QFileInfo file_info(physical_name.c_str());
|
||||
if (IsExtractedNCAMain(physical_name)) {
|
||||
return file_info.dir().path();
|
||||
} else {
|
||||
return QString::fromStdString(physical_name);
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
|
||||
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
@@ -380,7 +403,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
return false; // Breaks the callback loop.
|
||||
|
||||
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
if (!is_dir && HasSupportedFileExtension(physical_name)) {
|
||||
if (!is_dir &&
|
||||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
|
||||
if (!loader)
|
||||
return true;
|
||||
@@ -392,7 +416,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
|
||||
new GameListItemPath(FormatGameName(physical_name), smdh, program_id),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <QMessageBox>
|
||||
#include <QtGui>
|
||||
#include <QtWidgets>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
@@ -278,6 +279,7 @@ void GMainWindow::ConnectWidgetEvents() {
|
||||
void GMainWindow::ConnectMenuEvents() {
|
||||
// File
|
||||
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
|
||||
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
|
||||
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuSelectGameListRoot);
|
||||
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
||||
@@ -550,6 +552,8 @@ void GMainWindow::OnMenuLoadFile() {
|
||||
for (const auto& piece : game_list->supported_file_extensions)
|
||||
extensions += "*." + piece + " ";
|
||||
|
||||
extensions += "main ";
|
||||
|
||||
QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
|
||||
file_filter += ";;" + tr("All Files (*.*)");
|
||||
|
||||
@@ -562,6 +566,18 @@ void GMainWindow::OnMenuLoadFile() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFolder() {
|
||||
QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
||||
|
||||
QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
BootGame(dir.path() + DIR_SEP + matching_main[0]);
|
||||
} else {
|
||||
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
||||
tr("The directory you have selected does not contain a 'main' file."));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectGameListRoot() {
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (!dir_path.isEmpty()) {
|
||||
|
||||
@@ -123,6 +123,7 @@ private slots:
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenSaveFolder(u64 program_id);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
||||
void OnMenuSelectGameListRoot();
|
||||
void OnMenuRecentFile();
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
</property>
|
||||
</widget>
|
||||
<addaction name="action_Load_File"/>
|
||||
<addaction name="action_Load_Folder"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Select_Game_List_Root"/>
|
||||
<addaction name="menu_recent_files"/>
|
||||
@@ -106,6 +107,11 @@
|
||||
<string>Load File...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Load_Folder">
|
||||
<property name="text">
|
||||
<string>Load Folder...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Load_Symbol_Map">
|
||||
<property name="text">
|
||||
<string>Load Symbol Map...</string>
|
||||
|
||||
Reference in New Issue
Block a user