configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com>
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@@ -85,7 +85,8 @@ void ConfigurePerGame::LoadConfiguration() {
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ui->addonsTab->LoadFromFile(file);
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ui->display_title_id->setText(QString::fromStdString(fmt::format("{:016X}", title_id)));
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ui->display_title_id->setText(
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QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
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FileSys::PatchManager pm{title_id};
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const auto control = pm.GetControlMetadata();
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