Update gl_device.cpp

This commit is contained in:
Darkywolf999
2021-10-14 18:32:04 +02:00
committed by GitHub
parent bf7310e336
commit f2a5511224

View File

@@ -184,7 +184,7 @@ Device::Device() {
}
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
!(is_amd || (is_intel && !is_linux));
!(is_amd || (is_intel && !is_linux)) &&
use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);