added missing Audio loggin subclass, minor fixes, clang comment breakline

This commit is contained in:
st4rk
2018-01-23 21:49:35 -08:00
parent 36a3bdbc29
commit eb5a3c97d3
2 changed files with 32 additions and 30 deletions

View File

@@ -39,6 +39,7 @@ namespace Log {
SUB(Service, DSP) \
SUB(Service, HID) \
SUB(Service, NVDRV) \
SUB(Service, Audio) \
CLS(HW) \
SUB(HW, Memory) \
SUB(HW, LCD) \

View File

@@ -19,11 +19,11 @@ constexpr u32 sample_rate{48000};
/// to more audio channels (probably when Docked I guess)
constexpr u32 audio_channels{2};
/// TODO(st4rk): find a proper value for the audio_ticks
constexpr u64 audio_ticks = static_cast<u64>(BASE_CLOCK_RATE / 500);
constexpr u64 audio_ticks{static_cast<u64>(BASE_CLOCK_RATE / 500)};
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(STOPPED) {
IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(Stopped) {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetAudioOutState"},
{0x1, &IAudioOut::StartAudioOut, "StartAudioOut"},
@@ -59,7 +59,7 @@ private:
LOG_WARNING(Service_Audio, "(STUBBED) called");
// start audio
audio_out_state = STARTED;
audio_out_state = Started;
IPC::RequestBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -69,7 +69,7 @@ private:
LOG_WARNING(Service_Audio, "(STUBBED) called");
// stop audio
audio_out_state = STOPPED;
audio_out_state = Stopped;
queue_keys.clear();
@@ -103,13 +103,11 @@ private:
const auto& buffer = ctx.BufferDescriptorB()[0];
// TODO(st4rk): this is how libtransistor currently implements the
// GetReleasedAudioOutBuffer, it should return the key (a VAddr) to
// the APP and this address is used to know which buffer should
// be filled with data and send again to the service through
// AppendAudioOutBuffer. Check if this is the proper way to
// do it.
// GetReleasedAudioOutBuffer, it should return the key (a VAddr) to the APP and this address
// is used to know which buffer should be filled with data and send again to the service
// through AppendAudioOutBuffer. Check if this is the proper way to do it.
u64 key = 0;
u64 key{0};
if (queue_keys.size()) {
key = queue_keys.back();
@@ -120,40 +118,43 @@ private:
IPC::RequestBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
// TODO(st4rk): This might be the total of released buffers,
// needs to be verified on hardware
rb.Push<u32>(queue_keys.size());
// TODO(st4rk): This might be the total of released buffers, needs to be verified on
// hardware
rb.Push<u32>(static_cast<u32>(queue_keys.size()));
}
void UpdateAudioBuffersCallback() {
if (!audio_out_state) {
if (queue_keys.size()) {
buffer_event->Signal();
}
if (audio_out_state != Started) {
return;
}
if (queue_keys.empty()) {
return;
}
buffer_event->Signal();
}
enum AUDIO_STATE {
STARTED,
STOPPED,
enum AudioState : u32 {
Started,
Stopped,
};
/// This is used to trigger the audio event callback that is going
/// to read the samples from the audio_buffer list and enqueue the samples
/// using the sink (audio_core).
/// This is used to trigger the audio event callback that is going to read the samples from the
/// audio_buffer list and enqueue the samples using the sink (audio_core).
CoreTiming::EventType* audio_event;
/// This is the evend handle used to check if the audio buffer was released
Kernel::SharedPtr<Kernel::Event> buffer_event;
/// (st4rk): this is just a temporary workaround for the future implementation.
/// Libtransistor uses the key as an address in the App, so we need to return
/// when the GetReleasedAudioOutBuffer_1 is called, otherwise we'll run in
/// problems, because libtransistor uses the key returned as an pointer;
/// (st4rk): this is just a temporary workaround for the future implementation. Libtransistor
/// uses the key as an address in the App, so we need to return when the
/// GetReleasedAudioOutBuffer_1 is called, otherwise we'll run in problems, because
/// libtransistor uses the key returned as an pointer;
std::vector<u64> queue_keys;
/// current audio state: 0 is started and 1 is stopped
AUDIO_STATE audio_out_state;
AudioState audio_out_state;
};
void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
@@ -179,7 +180,7 @@ void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
if (audio_out_interface == nullptr) {
if (!audio_out_interface) {
audio_out_interface = std::make_shared<IAudioOut>();
}