Update gl_device.cpp
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@@ -183,8 +183,8 @@ Device::Device() {
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shader_backend = Settings::ShaderBackend::GLSL;
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}
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
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!(is_amd || (is_intel && !is_linux)) &&
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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use_driver_cache = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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