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@@ -23,11 +23,11 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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//ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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// ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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//ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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// ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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@@ -52,9 +52,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
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//ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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//ui->use_asynchronous_shaders,
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//use_asynchronous_shaders);
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// ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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// ui->use_asynchronous_shaders,
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// use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
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use_caches_gc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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@@ -74,12 +74,12 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
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}
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void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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//Disable if not global (only happens during game)
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// Disable if not global (only happens during game)
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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//ui->use_asynchronous_shaders->setEnabled(
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//Settings::values.use_asynchronous_shaders.UsingGlobal());
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// ui->use_asynchronous_shaders->setEnabled(
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// Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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@@ -89,9 +89,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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}
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ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
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//ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
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//Settings::values.use_asynchronous_shaders,
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//use_asynchronous_shaders);
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// ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
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// Settings::values.use_asynchronous_shaders,
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// use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
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