This commit is contained in:
Moonlacer
2021-08-06 19:48:03 -05:00

View File

@@ -23,11 +23,11 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
//ui->use_asynchronous_shaders->setEnabled(runtime_lock);
// ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
//ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
// ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -52,9 +52,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
//ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
//ui->use_asynchronous_shaders,
//use_asynchronous_shaders);
// ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
// ui->use_asynchronous_shaders,
// use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
use_caches_gc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
@@ -74,12 +74,12 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
}
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
//Disable if not global (only happens during game)
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
//ui->use_asynchronous_shaders->setEnabled(
//Settings::values.use_asynchronous_shaders.UsingGlobal());
// ui->use_asynchronous_shaders->setEnabled(
// Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
@@ -89,9 +89,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
//ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
//Settings::values.use_asynchronous_shaders,
//use_asynchronous_shaders);
// ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
// Settings::values.use_asynchronous_shaders,
// use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,