Maintain consistency with the other namespaces

This commit is contained in:
Morph
2020-03-26 01:38:26 -04:00
parent c015bd38fc
commit d5402693ca
3 changed files with 4 additions and 4 deletions

View File

@@ -46,7 +46,7 @@ private:
EmuWindow::EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size =
std::make_pair(Layout::MinimumSize::MinimumWidth, Layout::MinimumSize::MinimumHeight);
std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
active_config = config;
touch_state = std::make_shared<TouchState>();
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);

View File

@@ -9,8 +9,8 @@
namespace Layout {
namespace MinimumSize {
constexpr u32 MinimumWidth = 640;
constexpr u32 MinimumHeight = 360;
constexpr u32 Width = 640;
constexpr u32 Height = 360;
} // namespace MinimumSize
namespace ScreenUndocked {

View File

@@ -62,7 +62,7 @@ LoadingScreen::LoadingScreen(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
previous_stage(VideoCore::LoadCallbackStage::Complete) {
ui->setupUi(this);
setMinimumSize(Layout::MinimumSize::MinimumWidth, Layout::MinimumSize::MinimumHeight);
setMinimumSize(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
// Create a fade out effect to hide this loading screen widget.
// When fading opacity, it will fade to the parent widgets background color, which is why we