Maintain consistency with the other namespaces
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@@ -46,7 +46,7 @@ private:
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EmuWindow::EmuWindow() {
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// TODO: Find a better place to set this.
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config.min_client_area_size =
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std::make_pair(Layout::MinimumSize::MinimumWidth, Layout::MinimumSize::MinimumHeight);
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std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
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active_config = config;
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touch_state = std::make_shared<TouchState>();
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Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
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@@ -9,8 +9,8 @@
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namespace Layout {
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namespace MinimumSize {
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constexpr u32 MinimumWidth = 640;
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constexpr u32 MinimumHeight = 360;
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constexpr u32 Width = 640;
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constexpr u32 Height = 360;
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} // namespace MinimumSize
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namespace ScreenUndocked {
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@@ -62,7 +62,7 @@ LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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setMinimumSize(Layout::MinimumSize::MinimumWidth, Layout::MinimumSize::MinimumHeight);
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setMinimumSize(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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