Initialize polygon_offset in the constructor.
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@@ -92,6 +92,13 @@ OpenGLState::OpenGLState() {
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point.size = 1;
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fragment_color_clamp.enabled = false;
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polygon_offset.fill_enable = false;
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polygon_offset.line_enable = false;
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polygon_offset.point_enable = false;
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polygon_offset.factor = 0.0f;
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polygon_offset.units = 0.0f;
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polygon_offset.clamp = 0.0f;
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}
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void OpenGLState::ApplyDefaultState() {
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