input_common: Fix G-shark 702 faulty mapping
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@@ -423,6 +423,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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return;
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}
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// TODO: Remove this patch once SDL is above 2.0.18. This fixes G-Shark702 missing Y axis
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SDL_GameControllerAddMapping(
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"03000000790000000600000000000000,G-Shark "
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"GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,"
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"leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,"
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"righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0");
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SDL_AddEventWatch(&SDLEventWatcher, this);
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initialized = true;
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