gl_shader_manager: Drop emulation UBO, use uniform constants
This commit is contained in:
committed by
FernandoS27
parent
3728bbc22a
commit
b9f21e44ad
@@ -251,7 +251,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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if (!gpu.regs.IsShaderConfigEnabled(index)) {
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if (!gpu.regs.IsShaderConfigEnabled(index)) {
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switch (program) {
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switch (program) {
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case Maxwell::ShaderProgram::Geometry:
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case Maxwell::ShaderProgram::Geometry:
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shader_program_manager->UseTrivialGeometryShader();
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shader_program_manager->BindGeometryShader(nullptr);
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break;
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case Maxwell::ShaderProgram::Fragment:
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shader_program_manager->BindFragmentShader(nullptr);
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break;
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break;
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default:
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default:
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break;
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break;
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@@ -261,14 +264,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
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const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
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GLShader::MaxwellUniformData ubo{};
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ubo.SetFromRegs(gpu, stage);
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const auto [buffer, offset] =
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buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
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// Bind the emulation info buffer
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bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
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Shader shader{shader_cache.GetStageProgram(program)};
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Shader shader{shader_cache.GetStageProgram(program)};
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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@@ -282,13 +277,13 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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switch (program) {
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB:
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case Maxwell::ShaderProgram::VertexB:
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shader_program_manager->UseProgrammableVertexShader(program_handle);
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shader_program_manager->BindVertexShader(&program_handle);
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break;
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break;
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case Maxwell::ShaderProgram::Geometry:
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case Maxwell::ShaderProgram::Geometry:
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shader_program_manager->UseProgrammableGeometryShader(program_handle);
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shader_program_manager->BindGeometryShader(&program_handle);
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break;
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break;
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case Maxwell::ShaderProgram::Fragment:
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case Maxwell::ShaderProgram::Fragment:
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shader_program_manager->UseProgrammableFragmentShader(program_handle);
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shader_program_manager->BindFragmentShader(&program_handle);
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break;
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break;
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default:
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default:
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UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
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UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
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@@ -605,11 +600,6 @@ void RasterizerOpenGL::DrawPrelude() {
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buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
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buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
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}
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}
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// Uniform space for the 5 shader stages
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
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(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
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Maxwell::MaxShaderStage;
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// Add space for at least 18 constant buffers
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers *
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buffer_size += Maxwell::MaxConstBuffers *
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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@@ -651,6 +641,7 @@ void RasterizerOpenGL::DrawPrelude() {
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gpu.dirty.ResetVertexArrays();
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gpu.dirty.ResetVertexArrays();
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}
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}
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shader_program_manager->SetConstants(gpu);
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shader_program_manager->ApplyTo(state);
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shader_program_manager->ApplyTo(state);
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state.Apply();
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state.Apply();
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@@ -773,7 +764,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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SetupComputeImages(kernel);
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SetupComputeImages(kernel);
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const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
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const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
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state.draw.shader_program = program;
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state.draw.shader_program = program.handle;
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state.draw.program_pipeline = 0;
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state.draw.program_pipeline = 0;
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const std::size_t buffer_size =
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const std::size_t buffer_size =
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@@ -23,9 +23,6 @@ namespace OpenGL {
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::ProgramCode;
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// One UBO is always reserved for emulation values on staged shaders
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constexpr u32 STAGE_RESERVED_UBOS = 1;
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struct UnspecializedShader {
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struct UnspecializedShader {
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std::string code;
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std::string code;
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GLShader::ShaderEntries entries;
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GLShader::ShaderEntries entries;
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@@ -224,10 +221,6 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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}
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}
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source += '\n';
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source += '\n';
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if (program_type != ProgramType::Compute) {
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source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
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}
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for (const auto& cbuf : entries.const_buffers) {
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for (const auto& cbuf : entries.const_buffers) {
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source +=
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source +=
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fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
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fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
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@@ -273,7 +266,7 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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OGLShader shader;
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OGLShader shader;
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shader.Create(source.c_str(), GetShaderType(program_type));
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shader.Create(source.c_str(), GetShaderType(program_type));
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auto program = std::make_shared<OGLProgram>();
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auto program = std::make_shared<GLShader::StageProgram>();
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program->Create(true, hint_retrievable, shader.handle);
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program->Create(true, hint_retrievable, shader.handle);
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return program;
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return program;
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}
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}
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@@ -348,28 +341,26 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
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new CachedShader(params, ProgramType::Compute, std::move(result)));
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new CachedShader(params, ProgramType::Compute, std::move(result)));
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}
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}
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
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std::tuple<GLShader::StageProgram&, BaseBindings> CachedShader::GetProgramHandle(
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const ProgramVariant& variant) {
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const auto [entry, is_cache_miss] = programs.try_emplace(variant);
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const auto [entry, is_cache_miss] = programs.try_emplace(variant);
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auto& program = entry->second;
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auto& stage_program = entry->second;
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if (is_cache_miss) {
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if (is_cache_miss) {
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program = TryLoadProgram(variant);
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stage_program = TryLoadProgram(variant);
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if (!program) {
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if (!stage_program) {
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program = SpecializeShader(code, entries, program_type, variant);
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stage_program = SpecializeShader(code, entries, program_type, variant);
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disk_cache.SaveUsage(GetUsage(variant));
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disk_cache.SaveUsage(GetUsage(variant));
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}
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}
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LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
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LabelGLObject(GL_PROGRAM, stage_program->handle, cpu_addr);
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}
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}
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auto base_bindings = variant.base_bindings;
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auto base_bindings{variant.base_bindings};
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base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
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base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
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if (program_type != ProgramType::Compute) {
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base_bindings.cbuf += STAGE_RESERVED_UBOS;
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}
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base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
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base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
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base_bindings.sampler += static_cast<u32>(entries.samplers.size());
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base_bindings.sampler += static_cast<u32>(entries.samplers.size());
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return {program->handle, base_bindings};
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return {*stage_program, base_bindings};
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}
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}
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CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
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CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
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@@ -516,7 +507,7 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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return {};
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return {};
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}
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}
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CachedProgram shader = std::make_shared<OGLProgram>();
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CachedProgram shader = std::make_shared<GLShader::StageProgram>();
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shader->handle = glCreateProgram();
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shader->handle = glCreateProgram();
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glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
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glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
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@@ -20,6 +20,7 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace Core {
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namespace Core {
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class System;
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class System;
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@@ -37,7 +38,7 @@ class RasterizerOpenGL;
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struct UnspecializedShader;
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struct UnspecializedShader;
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using Shader = std::shared_ptr<CachedShader>;
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using Shader = std::shared_ptr<CachedShader>;
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using CachedProgram = std::shared_ptr<OGLProgram>;
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using CachedProgram = std::shared_ptr<GLShader::StageProgram>;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
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using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
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using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
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using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
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@@ -80,7 +81,8 @@ public:
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}
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}
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/// Gets the GL program handle for the shader
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/// Gets the GL program handle for the shader
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std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
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std::tuple<GLShader::StageProgram&, BaseBindings> GetProgramHandle(
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const ProgramVariant& variant);
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private:
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private:
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explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
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explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
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@@ -2486,7 +2486,10 @@ std::string GetCommonDeclarations() {
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" bvec2 is_nan2 = isnan(pair2);\n"
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" bvec2 is_nan2 = isnan(pair2);\n"
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" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
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" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
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"is_nan2.y);\n"
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"is_nan2.y);\n"
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"}}\n\n");
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"}}\n\n"
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"layout(location = 0) uniform uvec4 config_pack; // instance_id, flip_stage, y_direction, "
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"padding\n"
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"layout(location = 1) uniform vec2 viewport_flip;\n\n");
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}
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}
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ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
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ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
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@@ -27,14 +27,6 @@ ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setu
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std::string out = "// Shader Unique Id: VS" + id + "\n\n";
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std::string out = "// Shader Unique Id: VS" + id + "\n\n";
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out += GetCommonDeclarations();
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out += GetCommonDeclarations();
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out += R"(
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layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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};
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
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const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
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ProgramResult program = Decompile(device, program_ir, stage, "vertex");
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ProgramResult program = Decompile(device, program_ir, stage, "vertex");
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@@ -77,14 +69,6 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
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std::string out = "// Shader Unique Id: GS" + id + "\n\n";
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std::string out = "// Shader Unique Id: GS" + id + "\n\n";
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out += GetCommonDeclarations();
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out += GetCommonDeclarations();
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out += R"(
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layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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};
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
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ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
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out += program.first;
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out += program.first;
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@@ -92,7 +76,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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out += R"(
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out += R"(
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void main() {
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void main() {
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execute_geometry();
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execute_geometry();
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};)";
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})";
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return {std::move(out), std::move(program.second)};
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return {std::move(out), std::move(program.second)};
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}
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}
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@@ -113,11 +97,6 @@ layout (location = 5) out vec4 FragColor5;
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layout (location = 6) out vec4 FragColor6;
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layout (location = 6) out vec4 FragColor6;
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layout (location = 7) out vec4 FragColor7;
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layout (location = 7) out vec4 FragColor7;
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layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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};
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)";
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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@@ -2,13 +2,34 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <array>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL::GLShader {
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namespace OpenGL::GLShader {
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using Tegra::Engines::Maxwell3D;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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enum ProgramLocations : u32 {
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CONFIG_PACK = 0,
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VIEWPORT_SCALE = 1,
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};
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StageProgram::StageProgram() = default;
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StageProgram::~StageProgram() = default;
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void StageProgram::UpdateConstants() {
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if (state.config_pack != old_state.config_pack) {
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glProgramUniform4uiv(handle, CONFIG_PACK, 1, state.config_pack.data());
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old_state.config_pack = state.config_pack;
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}
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if (state.viewport_scale != old_state.viewport_scale) {
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glProgramUniform2fv(handle, VIEWPORT_SCALE, 1, state.viewport_scale.data());
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old_state.viewport_scale = state.viewport_scale;
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}
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}
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ProgramManager::ProgramManager() {
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ProgramManager::ProgramManager() {
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pipeline.Create();
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pipeline.Create();
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@@ -16,12 +37,56 @@ ProgramManager::ProgramManager() {
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ProgramManager::~ProgramManager() = default;
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ProgramManager::~ProgramManager() = default;
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void ProgramManager::SetConstants(Tegra::Engines::Maxwell3D& maxwell_3d) {
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const auto& regs = maxwell_3d.regs;
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const auto& state = maxwell_3d.state;
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// TODO(bunnei): Support more than one viewport
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const GLfloat flip_x = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
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const GLfloat flip_y = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
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||||||
|
const GLuint instance_id = state.current_instance;
|
||||||
|
|
||||||
|
// Assign in which stage the position has to be flipped (the last stage before the fragment
|
||||||
|
// shader).
|
||||||
|
const GLuint flip_stage = [&]() {
|
||||||
|
constexpr u32 geometry_index = static_cast<u32>(Maxwell::ShaderProgram::Geometry);
|
||||||
|
if (regs.shader_config[geometry_index].enable) {
|
||||||
|
return geometry_index;
|
||||||
|
} else {
|
||||||
|
return static_cast<u32>(Maxwell::ShaderProgram::VertexB);
|
||||||
|
}
|
||||||
|
}();
|
||||||
|
|
||||||
|
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||||
|
const GLfloat y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
|
||||||
|
|
||||||
|
for (const auto stage :
|
||||||
|
std::array{current_state.vertex, current_state.geometry, current_state.fragment}) {
|
||||||
|
if (!stage) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
stage->SetInstanceID(instance_id);
|
||||||
|
stage->SetFlipStage(flip_stage);
|
||||||
|
stage->SetYDirection(y_direction);
|
||||||
|
stage->SetViewportScale(flip_x, flip_y);
|
||||||
|
stage->UpdateConstants();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ProgramManager::ApplyTo(OpenGLState& state) {
|
void ProgramManager::ApplyTo(OpenGLState& state) {
|
||||||
UpdatePipeline();
|
UpdatePipeline();
|
||||||
state.draw.shader_program = 0;
|
state.draw.shader_program = 0;
|
||||||
state.draw.program_pipeline = pipeline.handle;
|
state.draw.program_pipeline = pipeline.handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GLuint GetHandle(StageProgram* program) {
|
||||||
|
if (!program) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return program->handle;
|
||||||
|
}
|
||||||
|
|
||||||
void ProgramManager::UpdatePipeline() {
|
void ProgramManager::UpdatePipeline() {
|
||||||
// Avoid updating the pipeline when values have no changed
|
// Avoid updating the pipeline when values have no changed
|
||||||
if (old_state == current_state) {
|
if (old_state == current_state) {
|
||||||
@@ -33,34 +98,11 @@ void ProgramManager::UpdatePipeline() {
|
|||||||
GL_FRAGMENT_SHADER_BIT};
|
GL_FRAGMENT_SHADER_BIT};
|
||||||
glUseProgramStages(pipeline.handle, all_used_stages, 0);
|
glUseProgramStages(pipeline.handle, all_used_stages, 0);
|
||||||
|
|
||||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, GetHandle(current_state.vertex));
|
||||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, GetHandle(current_state.geometry));
|
||||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, GetHandle(current_state.fragment));
|
||||||
|
|
||||||
old_state = current_state;
|
old_state = current_state;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
|
||||||
const auto& regs = maxwell.regs;
|
|
||||||
const auto& state = maxwell.state;
|
|
||||||
|
|
||||||
// TODO(bunnei): Support more than one viewport
|
|
||||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
|
||||||
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
|
||||||
|
|
||||||
instance_id = state.current_instance;
|
|
||||||
|
|
||||||
// Assign in which stage the position has to be flipped
|
|
||||||
// (the last stage before the fragment shader).
|
|
||||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
|
||||||
if (maxwell.regs.shader_config[geometry_index].enable) {
|
|
||||||
flip_stage = geometry_index;
|
|
||||||
} else {
|
|
||||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
|
||||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace OpenGL::GLShader
|
} // namespace OpenGL::GLShader
|
||||||
|
|||||||
@@ -4,71 +4,98 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_state.h"
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||||
|
|
||||||
|
namespace Tegra::Engines {
|
||||||
|
class Maxwell3D;
|
||||||
|
}
|
||||||
|
|
||||||
namespace OpenGL::GLShader {
|
namespace OpenGL::GLShader {
|
||||||
|
|
||||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
class StageProgram final : public OGLProgram {
|
||||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
public:
|
||||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
explicit StageProgram();
|
||||||
/// Not following that rule will cause problems on some AMD drivers.
|
~StageProgram();
|
||||||
struct MaxwellUniformData {
|
|
||||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
|
|
||||||
|
|
||||||
alignas(16) GLvec4 viewport_flip;
|
void UpdateConstants();
|
||||||
struct alignas(16) {
|
|
||||||
GLuint instance_id;
|
void SetInstanceID(GLuint instance_id) {
|
||||||
GLuint flip_stage;
|
state.instance_id = instance_id;
|
||||||
GLfloat y_direction;
|
}
|
||||||
|
|
||||||
|
void SetFlipStage(GLuint flip_stage) {
|
||||||
|
state.flip_stage = flip_stage;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetYDirection(GLfloat y_direction) {
|
||||||
|
state.y_direction = y_direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetViewportScale(GLfloat x, GLfloat y) {
|
||||||
|
state.viewport_scale = {x, y};
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct State {
|
||||||
|
union {
|
||||||
|
std::array<GLuint, 4> config_pack{};
|
||||||
|
struct {
|
||||||
|
GLuint instance_id;
|
||||||
|
GLuint flip_stage;
|
||||||
|
GLfloat y_direction;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array<GLfloat, 2> viewport_scale{};
|
||||||
};
|
};
|
||||||
};
|
|
||||||
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
|
|
||||||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
|
||||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
|
||||||
|
|
||||||
class ProgramManager {
|
State state;
|
||||||
|
State old_state;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ProgramManager final {
|
||||||
public:
|
public:
|
||||||
explicit ProgramManager();
|
explicit ProgramManager();
|
||||||
~ProgramManager();
|
~ProgramManager();
|
||||||
|
|
||||||
|
void SetConstants(Tegra::Engines::Maxwell3D& maxwell_3d);
|
||||||
|
|
||||||
void ApplyTo(OpenGLState& state);
|
void ApplyTo(OpenGLState& state);
|
||||||
|
|
||||||
void UseProgrammableVertexShader(GLuint program) {
|
void BindVertexShader(StageProgram* program) {
|
||||||
current_state.vertex_shader = program;
|
current_state.vertex = program;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UseProgrammableGeometryShader(GLuint program) {
|
void BindGeometryShader(StageProgram* program) {
|
||||||
current_state.geometry_shader = program;
|
current_state.geometry = program;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UseProgrammableFragmentShader(GLuint program) {
|
void BindFragmentShader(StageProgram* program) {
|
||||||
current_state.fragment_shader = program;
|
current_state.fragment = program;
|
||||||
}
|
|
||||||
|
|
||||||
void UseTrivialGeometryShader() {
|
|
||||||
current_state.geometry_shader = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct PipelineState {
|
struct PipelineState {
|
||||||
bool operator==(const PipelineState& rhs) const {
|
bool operator==(const PipelineState& rhs) const {
|
||||||
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
|
return vertex == rhs.vertex && fragment == rhs.fragment && geometry == rhs.geometry;
|
||||||
geometry_shader == rhs.geometry_shader;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const PipelineState& rhs) const {
|
bool operator!=(const PipelineState& rhs) const {
|
||||||
return !operator==(rhs);
|
return !operator==(rhs);
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint vertex_shader{};
|
StageProgram* vertex{};
|
||||||
GLuint fragment_shader{};
|
StageProgram* fragment{};
|
||||||
GLuint geometry_shader{};
|
StageProgram* geometry{};
|
||||||
};
|
};
|
||||||
|
|
||||||
void UpdatePipeline();
|
void UpdatePipeline();
|
||||||
|
|||||||
Reference in New Issue
Block a user