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@@ -438,7 +438,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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if (motion_sensors[i][0] && motion_sensors[i][1]) {
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npad.left_dual.sixaxis[npad.left_dual.common.last_entry_index].accelerometer =
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accel1;
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npad.left_dual.sixaxis[npad.left_dual.common.last_entry_index].gyroscope = gyro1;
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npad.left_dual.sixaxis[npad.left_dual.common.last_entry_index].gyroscope =
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gyro1;
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npad.right_dual.sixaxis[npad.right_dual.common.last_entry_index].accelerometer =
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accel2;
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npad.right_dual.sixaxis[npad.right_dual.common.last_entry_index].gyroscope =
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@@ -307,7 +307,8 @@ void Config::ReadPlayerValues() {
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.toStdString();
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player_motion.enabled =
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qt_config
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->value(QStringLiteral("player_%1_motion_device%2/enabled").arg(p).arg(i), false)
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->value(QStringLiteral("player_%1_motion_device%2/enabled").arg(p).arg(i),
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false)
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.toBool();
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if (player_motion.device.empty()) {
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player_motion.device = default_param;
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@@ -315,25 +315,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(
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button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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@@ -359,13 +358,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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