shader: FMUL: add static to post factor LUT

This commit is contained in:
Nguyen Dac Nam
2020-02-23 12:33:25 +07:00
committed by GitHub
parent 952a9a0429
commit afc4701967

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@@ -53,7 +53,7 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
constexpr std::array FmulPostFactor = {
static constexpr std::array FmulPostFactor = {
1.000f, // None
0.500f, // Devide 2
0.250f, // Devide 4