shader: FMUL: add static to post factor LUT
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@@ -53,7 +53,7 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
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op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
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constexpr std::array FmulPostFactor = {
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static constexpr std::array FmulPostFactor = {
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1.000f, // None
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0.500f, // Devide 2
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0.250f, // Devide 4
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