RasterizerCache: Convert the S8Z24 format from Z24S8 back to S8Z24 when flushing.
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@@ -501,7 +501,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
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union S8Z24 {
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BitField<0, 24, u32> z24;
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BitField<24, 8, u32> s8;
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@@ -514,16 +514,23 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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};
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static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
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S8Z24 input_pixel{};
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Z24S8 output_pixel{};
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S8Z24 s8z24_pixel{};
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Z24S8 z24s8_pixel{};
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constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
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for (std::size_t y = 0; y < height; ++y) {
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for (std::size_t x = 0; x < width; ++x) {
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const std::size_t offset{bpp * (y * width + x)};
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std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
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output_pixel.s8.Assign(input_pixel.s8);
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output_pixel.z24.Assign(input_pixel.z24);
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std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
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if (reverse) {
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std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
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s8z24_pixel.s8.Assign(z24s8_pixel.s8);
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s8z24_pixel.z24.Assign(z24s8_pixel.z24);
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std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
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} else {
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std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
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z24s8_pixel.s8.Assign(s8z24_pixel.s8);
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z24s8_pixel.z24.Assign(s8z24_pixel.z24);
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std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
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}
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}
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}
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}
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@@ -559,7 +566,7 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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}
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case PixelFormat::S8Z24:
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// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
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ConvertS8Z24ToZ24S8(data, width, height);
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ConvertS8Z24ToZ24S8(data, width, height, false);
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break;
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case PixelFormat::G8R8U:
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@@ -578,7 +585,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
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u32 width, u32 height) {
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switch (pixel_format) {
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case PixelFormat::S8Z24:
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case PixelFormat::G8R8U:
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case PixelFormat::G8R8S:
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case PixelFormat::ASTC_2D_4X4:
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@@ -588,6 +594,10 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
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UNREACHABLE();
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break;
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}
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case PixelFormat::S8Z24:
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// Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
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ConvertS8Z24ToZ24S8(data, width, height, true);
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break;
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}
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}
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