message label always visible

This commit is contained in:
CJBok
2020-01-07 19:23:21 +01:00
parent 35f69f043f
commit 9db1748e05

View File

@@ -1123,7 +1123,6 @@ void GMainWindow::ShutdownGame() {
// Disable status bar updates
status_bar_update_timer.stop();
message_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
@@ -2097,7 +2096,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
message_label->setVisible(true);
}
}
}