Add RGB10_A2 texture formats
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@@ -52,6 +52,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false, 1}, // B5G6R5
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, false, 1}, // RGB10_A2
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@@ -124,6 +125,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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MortonCopy<true, PixelFormat::ABGR8>,
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MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::RGB10_A2>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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@@ -133,6 +135,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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MortonCopy<false, PixelFormat::B5G6R5>,
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// TODO(Subv): Swizzling the DXT1 format is not yet supported
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nullptr,
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MortonCopy<false, PixelFormat::RGB10_A2>,
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@@ -55,6 +55,7 @@ struct SurfaceParams {
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ABGR8 = 0,
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B5G6R5 = 1,
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DXT1 = 2,
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RGB10_A2 = 3,
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Max,
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Invalid = 255,
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@@ -87,6 +88,7 @@ struct SurfaceParams {
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32, // ABGR8
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16, // B5G6R5
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64, // DXT1
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32, // RGB10_A2
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};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@@ -100,6 +102,8 @@ struct SurfaceParams {
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switch (format) {
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::ABGR8;
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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return PixelFormat::RGB10_A2;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@@ -140,6 +144,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::B5G6R5;
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case PixelFormat::DXT1:
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return Tegra::Texture::TextureFormat::DXT1;
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case PixelFormat::RGB10_A2:
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return Tegra::Texture::TextureFormat::RGB10_A2;
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default:
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UNREACHABLE();
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}
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@@ -19,6 +19,7 @@ enum class TextureFormat : u32 {
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DXT1 = 0x24,
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DXT23 = 0x25,
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DXT45 = 0x26,
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RGB10_A2 = 0xD1,
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};
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enum class TextureType : u32 {
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