Merge branch 'master' into R8_UINT
This commit is contained in:
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
Submodule externals/dynarmic updated: 4f96c63025...0118ee04f9
@@ -6,6 +6,7 @@
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#include <vector>
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#include <boost/optional.hpp>
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#include "common/common_funcs.h"
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#include "common/math_util.h"
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#include "common/swap.h"
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#include "core/hle/kernel/event.h"
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@@ -7,22 +7,18 @@
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().UpdateCurrentFramebufferLayout();
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system_instance.Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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@@ -30,8 +30,7 @@ union CommandHeader {
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BitField<29, 3, SubmissionMode> mode;
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};
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static_assert(std::is_standard_layout<CommandHeader>::value == true,
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"CommandHeader does not use standard layout");
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static_assert(std::is_standard_layout_v<CommandHeader>, "CommandHeader is not standard layout");
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static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
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} // namespace Tegra
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@@ -477,8 +477,7 @@ union Instruction {
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u64 value;
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};
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static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size");
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static_assert(std::is_standard_layout<Instruction>::value,
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"Structure does not have standard layout");
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static_assert(std::is_standard_layout_v<Instruction>, "Instruction is not standard layout");
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class OpCode {
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public:
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@@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_compute.h"
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@@ -11,6 +12,15 @@
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namespace Tegra {
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u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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switch (format) {
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case PixelFormat::ABGR8:
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return 4;
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}
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UNREACHABLE();
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}
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GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
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memory_manager = std::make_unique<MemoryManager>();
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
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@@ -34,16 +44,29 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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switch (format) {
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case RenderTargetFormat::RGBA32_FLOAT:
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case RenderTargetFormat::RGBA32_UINT:
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return 16;
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_SRGB:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::RG16_UNORM:
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case RenderTargetFormat::RG16_SNORM:
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case RenderTargetFormat::RG16_UINT:
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case RenderTargetFormat::RG16_SINT:
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case RenderTargetFormat::RG16_FLOAT:
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case RenderTargetFormat::R32_FLOAT:
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case RenderTargetFormat::R11G11B10_FLOAT:
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return 4;
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case RenderTargetFormat::R16_UNORM:
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case RenderTargetFormat::R16_SNORM:
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_FLOAT:
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return 2;
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case RenderTargetFormat::R8_UNORM:
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case RenderTargetFormat::R8_UINT:
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return 1;
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@@ -52,4 +75,21 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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}
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}
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u32 DepthFormatBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::Z32_S8_X24_FLOAT:
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return 8;
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case DepthFormat::Z32_FLOAT:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_X8_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z24_C8_UNORM:
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return 4;
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case DepthFormat::Z16_UNORM:
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return 2;
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default:
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UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
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}
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}
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} // namespace Tegra
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@@ -6,7 +6,6 @@
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/memory_manager.h"
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@@ -35,6 +34,10 @@ enum class RenderTargetFormat : u32 {
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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R16_UINT = 0xF1,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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R8_UINT = 0xF6,
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@@ -53,6 +56,9 @@ enum class DepthFormat : u32 {
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/// Returns the number of bytes per pixel of each rendertarget format.
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
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/// Returns the number of bytes per pixel of each depth format.
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u32 DepthFormatBytesPerPixel(DepthFormat format);
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class DebugContext;
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/**
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@@ -66,14 +72,7 @@ struct FramebufferConfig {
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/**
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* Returns the number of bytes per pixel.
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*/
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static u32 BytesPerPixel(PixelFormat format) {
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switch (format) {
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case PixelFormat::ABGR8:
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return 4;
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}
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UNREACHABLE();
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}
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static u32 BytesPerPixel(PixelFormat format);
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VAddr address;
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u32 offset;
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@@ -4,18 +4,23 @@
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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namespace VideoCore {
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {
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RefreshBaseSettings();
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}
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RendererBase::~RendererBase() = default;
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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void RendererBase::RefreshBaseSettings() {
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RefreshRasterizerSetting();
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UpdateCurrentFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
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}
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void RendererBase::RefreshRasterizerSetting() {
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@@ -24,4 +29,10 @@ void RendererBase::RefreshRasterizerSetting() {
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}
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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} // namespace VideoCore
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@@ -4,9 +4,9 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <boost/optional.hpp>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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@@ -15,11 +15,12 @@ class EmuWindow;
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namespace VideoCore {
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struct RendererSettings {
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std::atomic_bool use_framelimiter{false};
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};
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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explicit RendererBase(EmuWindow& window);
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virtual ~RendererBase();
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@@ -32,9 +33,6 @@ public:
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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// Getter/setter functions:
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// ------------------------
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@@ -54,13 +52,23 @@ public:
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return *rasterizer;
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}
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void RefreshRasterizerSetting();
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/// Refreshes the settings common to all renderers
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void RefreshBaseSettings();
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protected:
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/// Refreshes settings specific to the rasterizer.
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void RefreshRasterizerSetting();
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EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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RendererSettings renderer_settings;
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private:
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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};
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} // namespace VideoCore
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@@ -123,6 +123,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
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{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
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||||
{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
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{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
|
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
|
||||
@@ -241,12 +244,14 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
||||
MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>,
|
||||
MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::R32F>,
|
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MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>,
|
||||
MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
|
||||
MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
|
||||
MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
|
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MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
|
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
|
||||
MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::R16UI>,
|
||||
MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::RG16>,
|
||||
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
|
||||
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
|
||||
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
|
||||
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
|
||||
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
|
||||
MortonCopy<true, PixelFormat::Z32FS8>,
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
|
||||
@@ -278,6 +283,9 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
||||
MortonCopy<false, PixelFormat::R32F>,
|
||||
MortonCopy<false, PixelFormat::R16F>,
|
||||
MortonCopy<false, PixelFormat::R16UNORM>,
|
||||
MortonCopy<false, PixelFormat::R16S>,
|
||||
MortonCopy<false, PixelFormat::R16UI>,
|
||||
MortonCopy<false, PixelFormat::R16I>,
|
||||
MortonCopy<false, PixelFormat::RG16>,
|
||||
MortonCopy<false, PixelFormat::RG16F>,
|
||||
MortonCopy<false, PixelFormat::RG16UI>,
|
||||
|
||||
@@ -47,22 +47,25 @@ struct SurfaceParams {
|
||||
R32F = 21,
|
||||
R16F = 22,
|
||||
R16UNORM = 23,
|
||||
RG16 = 24,
|
||||
RG16F = 25,
|
||||
RG16UI = 26,
|
||||
RG16I = 27,
|
||||
RG16S = 28,
|
||||
RGB32F = 29,
|
||||
SRGBA8 = 30,
|
||||
R16S = 24,
|
||||
R16UI = 25,
|
||||
R16I = 26,
|
||||
RG16 = 27,
|
||||
RG16F = 28,
|
||||
RG16UI = 29,
|
||||
RG16I = 30,
|
||||
RG16S = 31,
|
||||
RGB32F = 32,
|
||||
SRGBA8 = 33,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 31,
|
||||
S8Z24 = 32,
|
||||
Z32F = 33,
|
||||
Z16 = 34,
|
||||
Z32FS8 = 35,
|
||||
Z24S8 = 34,
|
||||
S8Z24 = 35,
|
||||
Z32F = 36,
|
||||
Z16 = 37,
|
||||
Z32FS8 = 38,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
@@ -124,6 +127,9 @@ struct SurfaceParams {
|
||||
1, // R32F
|
||||
1, // R16F
|
||||
1, // R16UNORM
|
||||
1, // R16S
|
||||
1, // R16UI
|
||||
1, // R16I
|
||||
1, // RG16
|
||||
1, // RG16F
|
||||
1, // RG16UI
|
||||
@@ -171,6 +177,9 @@ struct SurfaceParams {
|
||||
32, // R32F
|
||||
16, // R16F
|
||||
16, // R16UNORM
|
||||
16, // R16S
|
||||
16, // R16UI
|
||||
16, // R16I
|
||||
32, // RG16
|
||||
32, // RG16F
|
||||
32, // RG16UI
|
||||
@@ -250,6 +259,14 @@ struct SurfaceParams {
|
||||
return PixelFormat::RG16S;
|
||||
case Tegra::RenderTargetFormat::R16_FLOAT:
|
||||
return PixelFormat::R16F;
|
||||
case Tegra::RenderTargetFormat::R16_UNORM:
|
||||
return PixelFormat::R16UNORM;
|
||||
case Tegra::RenderTargetFormat::R16_SNORM:
|
||||
return PixelFormat::R16S;
|
||||
case Tegra::RenderTargetFormat::R16_UINT:
|
||||
return PixelFormat::R16UI;
|
||||
case Tegra::RenderTargetFormat::R16_SINT:
|
||||
return PixelFormat::R16I;
|
||||
case Tegra::RenderTargetFormat::R32_FLOAT:
|
||||
return PixelFormat::R32F;
|
||||
default:
|
||||
@@ -306,6 +323,12 @@ struct SurfaceParams {
|
||||
return PixelFormat::R16F;
|
||||
case Tegra::Texture::ComponentType::UNORM:
|
||||
return PixelFormat::R16UNORM;
|
||||
case Tegra::Texture::ComponentType::SNORM:
|
||||
return PixelFormat::R16S;
|
||||
case Tegra::Texture::ComponentType::UINT:
|
||||
return PixelFormat::R16UI;
|
||||
case Tegra::Texture::ComponentType::SINT:
|
||||
return PixelFormat::R16I;
|
||||
}
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
||||
static_cast<u32>(component_type));
|
||||
@@ -389,9 +412,11 @@ struct SurfaceParams {
|
||||
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
|
||||
case Tegra::RenderTargetFormat::R8_UNORM:
|
||||
case Tegra::RenderTargetFormat::RG16_UNORM:
|
||||
case Tegra::RenderTargetFormat::R16_UNORM:
|
||||
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
|
||||
return ComponentType::UNorm;
|
||||
case Tegra::RenderTargetFormat::RG16_SNORM:
|
||||
case Tegra::RenderTargetFormat::R16_SNORM:
|
||||
return ComponentType::SNorm;
|
||||
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
||||
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
||||
@@ -404,8 +429,10 @@ struct SurfaceParams {
|
||||
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
||||
case Tegra::RenderTargetFormat::RG16_UINT:
|
||||
case Tegra::RenderTargetFormat::R8_UINT:
|
||||
case Tegra::RenderTargetFormat::R16_UINT:
|
||||
return ComponentType::UInt;
|
||||
case Tegra::RenderTargetFormat::RG16_SINT:
|
||||
case Tegra::RenderTargetFormat::R16_SINT:
|
||||
return ComponentType::SInt;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
|
||||
@@ -45,6 +45,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||
case Maxwell::VertexAttribute::Type::SignedNorm: {
|
||||
|
||||
switch (attrib.size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return GL_INT;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return GL_BYTE;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
std::atomic<bool> g_toggle_framelimit_enabled;
|
||||
|
||||
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
|
||||
return std::make_unique<RendererOpenGL>(emu_window);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
|
||||
class EmuWindow;
|
||||
@@ -13,12 +12,6 @@ namespace VideoCore {
|
||||
|
||||
class RendererBase;
|
||||
|
||||
enum class Renderer { Software, OpenGL };
|
||||
|
||||
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
|
||||
// qt ui)
|
||||
extern std::atomic<bool> g_toggle_framelimit_enabled;
|
||||
|
||||
/**
|
||||
* Creates a renderer instance.
|
||||
*
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <utility>
|
||||
#include <QImage>
|
||||
@@ -39,7 +40,6 @@ public:
|
||||
* If this class receives valid SMDH data, it will also display game icons and titles.
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
static const int TitleRole = Qt::UserRole + 2;
|
||||
@@ -48,18 +48,18 @@ public:
|
||||
|
||||
GameListItemPath() = default;
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
||||
const QString& game_name, const QString& game_type, u64 program_id)
|
||||
: GameListItem() {
|
||||
const QString& game_name, const QString& game_type, u64 program_id) {
|
||||
setData(game_path, FullPathRole);
|
||||
setData(game_name, TitleRole);
|
||||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
setData(game_type, FileTypeRole);
|
||||
|
||||
QPixmap picture;
|
||||
u32 size = UISettings::values.icon_size;
|
||||
if (!picture.loadFromData(picture_data.data(), picture_data.size()))
|
||||
picture = GetDefaultIcon(size);
|
||||
const u32 size = UISettings::values.icon_size;
|
||||
|
||||
QPixmap picture;
|
||||
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
||||
picture = GetDefaultIcon(size);
|
||||
}
|
||||
picture = picture.scaled(size, size);
|
||||
|
||||
setData(picture, Qt::DecorationRole);
|
||||
@@ -70,17 +70,16 @@ public:
|
||||
std::string filename;
|
||||
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
||||
nullptr);
|
||||
QString title = data(TitleRole).toString();
|
||||
|
||||
std::vector<QString> row_data{
|
||||
const std::array<QString, 4> row_data{{
|
||||
QString::fromStdString(filename),
|
||||
data(FileTypeRole).toString(),
|
||||
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
|
||||
data(TitleRole).toString(),
|
||||
};
|
||||
}};
|
||||
|
||||
auto row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
auto row2 = row_data.at(UISettings::values.row_2_text_id);
|
||||
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
|
||||
|
||||
if (row1.isEmpty() || row1 == row2)
|
||||
return row2;
|
||||
@@ -88,9 +87,9 @@ public:
|
||||
return row1;
|
||||
|
||||
return row1 + "\n " + row2;
|
||||
} else {
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user