Merge branch 'master' into R8_UINT

This commit is contained in:
greggameplayer
2018-08-12 00:51:02 +02:00
committed by GitHub
15 changed files with 153 additions and 72 deletions

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@@ -6,6 +6,7 @@
#include <vector>
#include <boost/optional.hpp>
#include "common/common_funcs.h"
#include "common/math_util.h"
#include "common/swap.h"
#include "core/hle/kernel/event.h"

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@@ -7,22 +7,18 @@
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
auto& system_instance = Core::System::GetInstance();
if (system_instance.IsPoweredOn()) {
system_instance.Renderer().UpdateCurrentFramebufferLayout();
system_instance.Renderer().RefreshBaseSettings();
}
Service::HID::ReloadInputDevices();

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@@ -30,8 +30,7 @@ union CommandHeader {
BitField<29, 3, SubmissionMode> mode;
};
static_assert(std::is_standard_layout<CommandHeader>::value == true,
"CommandHeader does not use standard layout");
static_assert(std::is_standard_layout_v<CommandHeader>, "CommandHeader is not standard layout");
static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
} // namespace Tegra

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@@ -477,8 +477,7 @@ union Instruction {
u64 value;
};
static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size");
static_assert(std::is_standard_layout<Instruction>::value,
"Structure does not have standard layout");
static_assert(std::is_standard_layout_v<Instruction>, "Instruction is not standard layout");
class OpCode {
public:

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@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_compute.h"
@@ -11,6 +12,15 @@
namespace Tegra {
u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::ABGR8:
return 4;
}
UNREACHABLE();
}
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
memory_manager = std::make_unique<MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
@@ -34,16 +44,29 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
switch (format) {
case RenderTargetFormat::RGBA32_FLOAT:
case RenderTargetFormat::RGBA32_UINT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM:
case RenderTargetFormat::RG16_UNORM:
case RenderTargetFormat::RG16_SNORM:
case RenderTargetFormat::RG16_UINT:
case RenderTargetFormat::RG16_SINT:
case RenderTargetFormat::RG16_FLOAT:
case RenderTargetFormat::R32_FLOAT:
case RenderTargetFormat::R11G11B10_FLOAT:
return 4;
case RenderTargetFormat::R16_UNORM:
case RenderTargetFormat::R16_SNORM:
case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT:
return 2;
case RenderTargetFormat::R8_UNORM:
case RenderTargetFormat::R8_UINT:
return 1;
@@ -52,4 +75,21 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
}
}
u32 DepthFormatBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::Z32_S8_X24_FLOAT:
return 8;
case DepthFormat::Z32_FLOAT:
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_X8_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z24_C8_UNORM:
return 4;
case DepthFormat::Z16_UNORM:
return 2;
default:
UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
}
}
} // namespace Tegra

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@@ -6,7 +6,6 @@
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/memory_manager.h"
@@ -35,6 +34,10 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_UINT = 0xF6,
@@ -53,6 +56,9 @@ enum class DepthFormat : u32 {
/// Returns the number of bytes per pixel of each rendertarget format.
u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
/// Returns the number of bytes per pixel of each depth format.
u32 DepthFormatBytesPerPixel(DepthFormat format);
class DebugContext;
/**
@@ -66,14 +72,7 @@ struct FramebufferConfig {
/**
* Returns the number of bytes per pixel.
*/
static u32 BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::ABGR8:
return 4;
}
UNREACHABLE();
}
static u32 BytesPerPixel(PixelFormat format);
VAddr address;
u32 offset;

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@@ -4,18 +4,23 @@
#include <memory>
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace VideoCore {
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {
RefreshBaseSettings();
}
RendererBase::~RendererBase() = default;
void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
void RendererBase::RefreshBaseSettings() {
RefreshRasterizerSetting();
UpdateCurrentFramebufferLayout();
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
}
void RendererBase::RefreshRasterizerSetting() {
@@ -24,4 +29,10 @@ void RendererBase::RefreshRasterizerSetting() {
}
}
void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
} // namespace VideoCore

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@@ -4,9 +4,9 @@
#pragma once
#include <atomic>
#include <memory>
#include <boost/optional.hpp>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
@@ -15,11 +15,12 @@ class EmuWindow;
namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
};
class RendererBase : NonCopyable {
public:
/// Used to reference a framebuffer
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
explicit RendererBase(EmuWindow& window);
virtual ~RendererBase();
@@ -32,9 +33,6 @@ public:
/// Shutdown the renderer
virtual void ShutDown() = 0;
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
// Getter/setter functions:
// ------------------------
@@ -54,13 +52,23 @@ public:
return *rasterizer;
}
void RefreshRasterizerSetting();
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
protected:
/// Refreshes settings specific to the rasterizer.
void RefreshRasterizerSetting();
EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
RendererSettings renderer_settings;
private:
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
};
} // namespace VideoCore

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@@ -123,6 +123,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
@@ -241,12 +244,14 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>,
MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::R32F>,
MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>,
MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::R16UI>,
MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::RG16>,
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>,
};
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
@@ -278,6 +283,9 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::R32F>,
MortonCopy<false, PixelFormat::R16F>,
MortonCopy<false, PixelFormat::R16UNORM>,
MortonCopy<false, PixelFormat::R16S>,
MortonCopy<false, PixelFormat::R16UI>,
MortonCopy<false, PixelFormat::R16I>,
MortonCopy<false, PixelFormat::RG16>,
MortonCopy<false, PixelFormat::RG16F>,
MortonCopy<false, PixelFormat::RG16UI>,

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@@ -47,22 +47,25 @@ struct SurfaceParams {
R32F = 21,
R16F = 22,
R16UNORM = 23,
RG16 = 24,
RG16F = 25,
RG16UI = 26,
RG16I = 27,
RG16S = 28,
RGB32F = 29,
SRGBA8 = 30,
R16S = 24,
R16UI = 25,
R16I = 26,
RG16 = 27,
RG16F = 28,
RG16UI = 29,
RG16I = 30,
RG16S = 31,
RGB32F = 32,
SRGBA8 = 33,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 31,
S8Z24 = 32,
Z32F = 33,
Z16 = 34,
Z32FS8 = 35,
Z24S8 = 34,
S8Z24 = 35,
Z32F = 36,
Z16 = 37,
Z32FS8 = 38,
MaxDepthStencilFormat,
@@ -124,6 +127,9 @@ struct SurfaceParams {
1, // R32F
1, // R16F
1, // R16UNORM
1, // R16S
1, // R16UI
1, // R16I
1, // RG16
1, // RG16F
1, // RG16UI
@@ -171,6 +177,9 @@ struct SurfaceParams {
32, // R32F
16, // R16F
16, // R16UNORM
16, // R16S
16, // R16UI
16, // R16I
32, // RG16
32, // RG16F
32, // RG16UI
@@ -250,6 +259,14 @@ struct SurfaceParams {
return PixelFormat::RG16S;
case Tegra::RenderTargetFormat::R16_FLOAT:
return PixelFormat::R16F;
case Tegra::RenderTargetFormat::R16_UNORM:
return PixelFormat::R16UNORM;
case Tegra::RenderTargetFormat::R16_SNORM:
return PixelFormat::R16S;
case Tegra::RenderTargetFormat::R16_UINT:
return PixelFormat::R16UI;
case Tegra::RenderTargetFormat::R16_SINT:
return PixelFormat::R16I;
case Tegra::RenderTargetFormat::R32_FLOAT:
return PixelFormat::R32F;
default:
@@ -306,6 +323,12 @@ struct SurfaceParams {
return PixelFormat::R16F;
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R16UNORM;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::R16S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::R16I;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
@@ -389,9 +412,11 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
case Tegra::RenderTargetFormat::R8_UNORM:
case Tegra::RenderTargetFormat::RG16_UNORM:
case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RG16_SNORM:
case Tegra::RenderTargetFormat::R16_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
@@ -404,8 +429,10 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGBA32_UINT:
case Tegra::RenderTargetFormat::RG16_UINT:
case Tegra::RenderTargetFormat::R8_UINT:
case Tegra::RenderTargetFormat::R16_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
case Tegra::RenderTargetFormat::R16_SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));

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@@ -45,6 +45,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::SignedNorm: {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return GL_INT;
case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:

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@@ -9,8 +9,6 @@
namespace VideoCore {
std::atomic<bool> g_toggle_framelimit_enabled;
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window);
}

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@@ -4,7 +4,6 @@
#pragma once
#include <atomic>
#include <memory>
class EmuWindow;
@@ -13,12 +12,6 @@ namespace VideoCore {
class RendererBase;
enum class Renderer { Software, OpenGL };
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
extern std::atomic<bool> g_toggle_framelimit_enabled;
/**
* Creates a renderer instance.
*

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@@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <atomic>
#include <utility>
#include <QImage>
@@ -39,7 +40,6 @@ public:
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
@@ -48,18 +48,18 @@ public:
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
const QString& game_name, const QString& game_type, u64 program_id)
: GameListItem() {
const QString& game_name, const QString& game_type, u64 program_id) {
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);
setData(game_type, FileTypeRole);
QPixmap picture;
u32 size = UISettings::values.icon_size;
if (!picture.loadFromData(picture_data.data(), picture_data.size()))
picture = GetDefaultIcon(size);
const u32 size = UISettings::values.icon_size;
QPixmap picture;
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
picture = GetDefaultIcon(size);
}
picture = picture.scaled(size, size);
setData(picture, Qt::DecorationRole);
@@ -70,17 +70,16 @@ public:
std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
QString title = data(TitleRole).toString();
std::vector<QString> row_data{
const std::array<QString, 4> row_data{{
QString::fromStdString(filename),
data(FileTypeRole).toString(),
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
data(TitleRole).toString(),
};
}};
auto row1 = row_data.at(UISettings::values.row_1_text_id);
auto row2 = row_data.at(UISettings::values.row_2_text_id);
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
if (row1.isEmpty() || row1 == row2)
return row2;
@@ -88,9 +87,9 @@ public:
return row1;
return row1 + "\n " + row2;
} else {
return GameListItem::data(role);
}
return GameListItem::data(role);
}
};