Add option aspect ratio
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@@ -27,8 +27,10 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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// so just calculate them both even if the other isn't showing.
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FramebufferLayout res{width, height};
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const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
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ScreenUndocked::Width};
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const float emulation_aspect_ratio =
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Settings::values.aspect_ratio
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? static_cast<float>(height) / width
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: static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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const auto window_aspect_ratio = static_cast<float>(height) / width;
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const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
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@@ -94,6 +94,7 @@ void LogSettings() {
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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LogSetting("Renderer_AspectRatio", Settings::values.aspect_ratio);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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@@ -429,6 +429,7 @@ struct Values {
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int vulkan_device;
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float resolution_factor;
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int aspect_ratio;
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bool use_frame_limit;
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u16 frame_limit;
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bool use_disk_shader_cache;
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@@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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Settings::values.use_accurate_gpu_emulation);
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(field_type, "Renderer_AspectRatio", Settings::values.aspect_ratio);
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
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}
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@@ -639,6 +639,7 @@ void Config::ReadRendererValues() {
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ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
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Settings::values.force_30fps_mode =
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
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@@ -1073,6 +1074,7 @@ void Config::SaveRendererValues() {
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Settings::values.use_accurate_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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WriteSetting(QStringLiteral("aspect_ratio"), static_cast<int>(Settings::values.aspect_ratio));
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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// Cast to double because Qt's written float values are not human-readable
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@@ -102,6 +102,7 @@ void ConfigureGraphics::SetConfiguration() {
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->aspect_ratio_combobox->setCurrentIndex(static_cast<int>(Settings::values.aspect_ratio));
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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@@ -118,6 +119,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.aspect_ratio = static_cast<int>(ui->aspect_ratio_combobox->currentIndex());
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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@@ -138,6 +138,33 @@
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QLabel" name="ar_label">
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<property name="text">
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<string>Aspect Ratio:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="aspect_ratio_combobox">
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<item>
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<property name="text">
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<string>Default (16:9)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Stretch to window</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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@@ -388,6 +388,8 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.aspect_ratio =
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static_cast<int>(sdl2_config->GetReal("Renderer", "aspect_ratio", 0));
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green =
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@@ -146,6 +146,10 @@ use_accurate_gpu_emulation =
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# Whether to stretch to full screen
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# 0 (default): default 16:9, 1 : Stretch to window
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aspect_ratio =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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