Added togglable graphics settings buttons in status bar
This commit is contained in:
22
dist/qt_themes/qdarkstyle/style.qss
vendored
22
dist/qt_themes/qdarkstyle/style.qss
vendored
@@ -1233,3 +1233,25 @@ QDateEdit::down-arrow:hover,
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QDateEdit::down-arrow:focus {
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image: url(:/qss_icons/rc/down_arrow.png);
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}
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QPushButton#StatusButton,
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QPushButton#StatusButton:disabled {
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border: 1px solid;
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color: #FFFFFF;
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border-color: #FF6666;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#StatusButton:hover {
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border-color: #0000FF
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}
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QPushButton#StatusButton:checked {
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border-color: #00FF00;
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}
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QPushButton#StatusButton:hover:checked {
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border-color: #0000FF;
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}
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@@ -482,6 +482,37 @@ void GMainWindow::InitializeWidgets() {
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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async_status_button = new QPushButton();
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async_status_button->setText(tr("ASYNC"));
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async_status_button->setObjectName(tr("StatusButton"));
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async_status_button->setCheckable(true);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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statusBar()->addPermanentWidget(async_status_button, 0);
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accurate_status_button = new QPushButton();
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accurate_status_button->setText(tr("ACCUR"));
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accurate_status_button->setObjectName(tr("StatusButton"));
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accurate_status_button->setCheckable(true);
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accurate_status_button->setChecked(Settings::values.use_accurate_gpu_emulation);
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statusBar()->addPermanentWidget(accurate_status_button, 0);
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fps30_status_button = new QPushButton();
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fps30_status_button->setText(tr("30FPS"));
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fps30_status_button->setObjectName(tr("StatusButton"));
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fps30_status_button->setCheckable(true);
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fps30_status_button->setChecked(Settings::values.force_30fps_mode);
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statusBar()->addPermanentWidget(fps30_status_button, 0);
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renderer_status_button = new QPushButton();
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renderer_status_button->setText(tr("OPENGL"));
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renderer_status_button->setObjectName(tr("StatusButton"));
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//renderer_status_button->setCheckable(true);
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//renderer_status_button->setChecked(true);
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renderer_status_button->setDisabled(true);
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renderer_status_button->setStyleSheet(QStringLiteral("QPushButton:disabled{border-color: #0000FF;}"));
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statusBar()->addPermanentWidget(renderer_status_button, 0);
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statusBar()->setVisible(true);
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setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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}
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@@ -717,6 +748,10 @@ void GMainWindow::ConnectWidgetEvents() {
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&GRenderWindow::OnEmulationStopping);
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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connect(async_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleASyncGPU);
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connect(accurate_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleAccurateGPU);
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connect(fps30_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggle30FPSGPU);
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}
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void GMainWindow::ConnectMenuEvents() {
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@@ -995,6 +1030,10 @@ void GMainWindow::BootGame(const QString& filename) {
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game_list_placeholder->hide();
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}
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status_bar_update_timer.start(2000);
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async_status_button->setDisabled(true);
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accurate_status_button->setDisabled(true);
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fps30_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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@@ -1064,6 +1103,9 @@ void GMainWindow::ShutdownGame() {
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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async_status_button->setEnabled(true);
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accurate_status_button->setEnabled(true);
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fps30_status_button->setEnabled(true);
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emulation_running = false;
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@@ -1831,6 +1873,10 @@ void GMainWindow::OnConfigure() {
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}
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config->Save();
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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accurate_status_button->setChecked(Settings::values.use_accurate_gpu_emulation);
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fps30_status_button->setChecked(Settings::values.force_30fps_mode);
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}
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void GMainWindow::OnLoadAmiibo() {
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@@ -2108,6 +2154,37 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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}
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}
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void GMainWindow::OnToggleASyncGPU() {
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if (emulation_running)
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return;
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Settings::values.use_asynchronous_gpu_emulation =
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!Settings::values.use_asynchronous_gpu_emulation;
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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Settings::Apply();
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}
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void GMainWindow::OnToggleAccurateGPU() {
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if (emulation_running)
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return;
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Settings::values.use_accurate_gpu_emulation = !Settings::values.use_accurate_gpu_emulation;
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accurate_status_button->setChecked(Settings::values.use_accurate_gpu_emulation);
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Settings::Apply();
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}
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void GMainWindow::OnToggle30FPSGPU() {
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if (emulation_running)
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return;
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Settings::values.force_30fps_mode = !Settings::values.force_30fps_mode;
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fps30_status_button->setChecked(Settings::values.force_30fps_mode);
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Settings::Apply();
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}
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std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
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u64 program_id) {
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const auto dlc_entries =
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@@ -28,6 +28,7 @@ class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class QLabel;
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class QPushButton;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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@@ -215,6 +216,9 @@ private slots:
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnToggleASyncGPU();
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void OnToggleAccurateGPU();
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void OnToggle30FPSGPU();
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private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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@@ -236,6 +240,10 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* accurate_status_button = nullptr;
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QPushButton* fps30_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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