settings: initalize resolution factor with constructor instead of casting
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@@ -444,7 +444,7 @@ struct Values {
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Setting<bool> renderer_debug;
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Setting<int> vulkan_device;
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Setting<u16> resolution_factor = Setting(static_cast<u16>(1));
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Setting<u16> resolution_factor = Setting(u16(1));
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Setting<int> aspect_ratio;
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Setting<int> max_anisotropy;
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Setting<bool> use_frame_limit;
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