settings: initalize resolution factor with constructor instead of casting

This commit is contained in:
lat9nq
2020-07-02 13:00:16 -04:00
parent a48125b5c9
commit 83c50acf7c

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@@ -444,7 +444,7 @@ struct Values {
Setting<bool> renderer_debug;
Setting<int> vulkan_device;
Setting<u16> resolution_factor = Setting(static_cast<u16>(1));
Setting<u16> resolution_factor = Setting(u16(1));
Setting<int> aspect_ratio;
Setting<int> max_anisotropy;
Setting<bool> use_frame_limit;