controllers/npad: Make DecideBestController public
Needed for default implementation of controller applet.
This commit is contained in:
@@ -33,19 +33,37 @@ enum class JoystickId : std::size_t {
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Joystick_Right,
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};
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static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
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Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
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Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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return Controller_NPad::NPadControllerType::ProController;
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return NPadControllerType::ProController;
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case Settings::ControllerType::DualJoycon:
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return Controller_NPad::NPadControllerType::JoyDual;
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return NPadControllerType::JoyDual;
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case Settings::ControllerType::LeftJoycon:
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return Controller_NPad::NPadControllerType::JoyLeft;
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return NPadControllerType::JoyLeft;
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case Settings::ControllerType::RightJoycon:
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return Controller_NPad::NPadControllerType::JoyRight;
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return NPadControllerType::JoyRight;
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default:
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UNREACHABLE();
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return Controller_NPad::NPadControllerType::JoyDual;
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return NPadControllerType::JoyDual;
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}
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}
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Settings::ControllerType Controller_NPad::MapNPadTypeToSettings(NPadControllerType type) {
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switch (type) {
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case NPadControllerType::ProController:
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case NPadControllerType::Handheld:
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return Settings::ControllerType::ProController;
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case NPadControllerType::JoyDual:
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return Settings::ControllerType::DualJoycon;
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case NPadControllerType::JoyLeft:
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return Settings::ControllerType::LeftJoycon;
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case NPadControllerType::JoyRight:
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return Settings::ControllerType::RightJoycon;
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default:
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UNREACHABLE();
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return Settings::ControllerType::DualJoycon;
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}
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}
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@@ -96,7 +114,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
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Controller_NPad::Controller_NPad() = default;
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Controller_NPad::~Controller_NPad() = default;
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void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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const auto controller_type = connected_controllers[controller_idx].type;
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auto& controller = shared_memory_entries[controller_idx];
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if (controller_type == NPadControllerType::None) {
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@@ -448,7 +466,7 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
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AddNewController(requested_controller);
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} else {
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controller.type = requested_controller;
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InitNewlyAddedControler(i);
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InitNewlyAddedController(i);
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}
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had_controller_update = true;
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}
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@@ -513,7 +531,7 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
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controller = DecideBestController(controller);
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if (controller == NPadControllerType::Handheld) {
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connected_controllers[8] = {controller, true};
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InitNewlyAddedControler(8);
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InitNewlyAddedController(8);
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return;
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}
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const auto pos =
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@@ -525,19 +543,19 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
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}
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const auto controller_id = std::distance(connected_controllers.begin(), pos);
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connected_controllers[controller_id] = {controller, true};
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InitNewlyAddedControler(controller_id);
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InitNewlyAddedController(controller_id);
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}
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void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
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controller = DecideBestController(controller);
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if (controller == NPadControllerType::Handheld) {
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connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
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InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
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InitNewlyAddedController(NPadIdToIndex(NPAD_HANDHELD));
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return;
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}
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connected_controllers[NPadIdToIndex(npad_id)] = {controller, true};
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InitNewlyAddedControler(NPadIdToIndex(npad_id));
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InitNewlyAddedController(NPadIdToIndex(npad_id));
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}
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void Controller_NPad::ConnectNPad(u32 npad_id) {
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@@ -548,36 +566,6 @@ void Controller_NPad::DisconnectNPad(u32 npad_id) {
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connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
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}
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bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
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if (controller == NPadControllerType::Handheld) {
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// Handheld is not even a supported type, lets stop here
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if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
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NPAD_HANDHELD) == supported_npad_id_types.end()) {
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return false;
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}
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// Handheld should not be supported in docked mode
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if (Settings::values.use_docked_mode) {
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return false;
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}
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}
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switch (controller) {
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case NPadControllerType::ProController:
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return style.pro_controller;
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case NPadControllerType::Handheld:
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return style.handheld;
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case NPadControllerType::JoyDual:
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return style.joycon_dual;
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case NPadControllerType::JoyLeft:
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return style.joycon_left;
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case NPadControllerType::JoyRight:
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return style.joycon_right;
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case NPadControllerType::Pokeball:
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return style.pokeball;
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default:
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return false;
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}
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}
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Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
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if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
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// These are controllers without led patterns
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@@ -128,6 +128,10 @@ public:
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// Specifically for cheat engine and other features.
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u32 GetAndResetPressState();
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NPadControllerType DecideBestController(NPadControllerType priority) const;
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static NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type);
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static Settings::ControllerType MapNPadTypeToSettings(NPadControllerType type);
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static std::size_t NPadIdToIndex(u32 npad_id);
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static u32 IndexToNPad(std::size_t index);
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@@ -315,11 +319,9 @@ private:
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std::array<ControllerHolder, 10> connected_controllers{};
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bool can_controllers_vibrate{true};
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void InitNewlyAddedControler(std::size_t controller_idx);
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void InitNewlyAddedController(std::size_t controller_idx);
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bool IsControllerSupported(NPadControllerType controller) const;
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NPadControllerType DecideBestController(NPadControllerType priority) const;
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void RequestPadStateUpdate(u32 npad_id);
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std::array<ControllerPad, 10> npad_pad_states{};
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bool IsControllerSupported(NPadControllerType controller);
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};
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} // namespace Service::HID
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@@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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#include "controllers/controller_base.h"
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#include "core/hle/service/service.h"
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