ui: change game list dir icon size to 24px

This commit is contained in:
Malte Jürgens
2021-07-28 23:25:58 +02:00
parent a88b6b0a78
commit 726bf7eb77
2 changed files with 4 additions and 4 deletions

View File

@@ -245,7 +245,7 @@ void GameList::OnUpdateThemedIcons() {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(

View File

@@ -234,7 +234,7 @@ public:
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
switch (dir_type) {
case GameListItemType::SdmcDir:
setData(
@@ -296,7 +296,7 @@ public:
setData(type(), TypeRole);
const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
setData(QIcon::fromTheme(QStringLiteral("plus"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
@@ -319,7 +319,7 @@ public:
setData(type(), TypeRole);
const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
setData(QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),