ui: change game list dir icon size to 24px
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@@ -245,7 +245,7 @@ void GameList::OnUpdateThemedIcons() {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::SdmcDir:
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child->setData(
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@@ -234,7 +234,7 @@ public:
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setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
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switch (dir_type) {
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case GameListItemType::SdmcDir:
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setData(
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@@ -296,7 +296,7 @@ public:
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setData(type(), TypeRole);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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@@ -319,7 +319,7 @@ public:
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setData(type(), TypeRole);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 18);
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 24);
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setData(QIcon::fromTheme(QStringLiteral("star"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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