game_list: Avoid refreshing game list if settings aren't changed

This commit is contained in:
Zach Hilman
2018-10-19 15:16:05 -04:00
parent e5a80d1ed4
commit 6c728b4819
6 changed files with 34 additions and 2 deletions

View File

@@ -36,6 +36,16 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
InitializeRowComboBoxes();
this->setConfiguration();
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_unknown, &QCheckBox::stateChanged, this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
}
ConfigureGameList::~ConfigureGameList() = default;
@@ -48,6 +58,10 @@ void ConfigureGameList::applyConfiguration() {
Settings::Apply();
}
void ConfigureGameList::RequestGameListUpdate() {
UISettings::values.is_game_list_reload_pending.exchange(true);
}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->icon_size_combobox->setCurrentIndex(

View File

@@ -20,6 +20,9 @@ public:
void applyConfiguration();
public slots:
void RequestGameListUpdate();
private:
void setConfiguration();

View File

@@ -21,6 +21,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
[]() { UISettings::values.is_game_list_reload_pending.exchange(true); });
}
ConfigureGeneral::~ConfigureGeneral() = default;

View File

@@ -21,6 +21,7 @@
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h"
#include "yuzu/ui_settings.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()) {
@@ -59,6 +60,9 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent)
ui->icon_view->setScene(scene);
this->loadConfiguration();
connect(item_model, &QStandardItemModel::itemChanged, this,
[]() { UISettings::values.is_game_list_reload_pending.exchange(true); });
}
ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;

View File

@@ -984,7 +984,9 @@ void GMainWindow::OnGameListOpenProperties(FileSys::VirtualFile file) {
config->SetPerGameSettingsDelta(title_id, dialog.applyConfiguration());
config->Save();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload)
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
void GMainWindow::OnMenuLoadFile() {
@@ -1355,7 +1357,11 @@ void GMainWindow::OnConfigure() {
UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
}
config->Save();
}
}

View File

@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
@@ -62,6 +63,7 @@ struct Values {
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;