Added the ability to change a games language code
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@@ -649,7 +649,8 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
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// TODO(bunnei): This should be configurable
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push(static_cast<u64>(Service::Set::LanguageCode::EN_US));
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rb.Push(
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static_cast<u64>(Service::Set::available_language_codes[Settings::values.language_index]));
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LOG_DEBUG(Service_AM, "called");
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}
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@@ -8,29 +8,10 @@
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/service/set/set.h"
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#include "core/settings.h"
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namespace Service::Set {
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constexpr std::array<LanguageCode, 17> available_language_codes = {{
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LanguageCode::JA,
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LanguageCode::EN_US,
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LanguageCode::FR,
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LanguageCode::DE,
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LanguageCode::IT,
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LanguageCode::ES,
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LanguageCode::ZH_CN,
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LanguageCode::KO,
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LanguageCode::NL,
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LanguageCode::PT,
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LanguageCode::RU,
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LanguageCode::ZH_TW,
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LanguageCode::EN_GB,
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LanguageCode::FR_CA,
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LanguageCode::ES_419,
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LanguageCode::ZH_HANS,
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LanguageCode::ZH_HANT,
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}};
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void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
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ctx.WriteBuffer(available_language_codes);
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@@ -52,9 +33,9 @@ void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) {
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void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push(static_cast<u64>(LanguageCode::EN_US));
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rb.Push(static_cast<u64>(available_language_codes[Settings::values.language_index]));
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LOG_DEBUG(Service_SET, "called");
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LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index);
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}
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SET::SET() : ServiceFramework("set") {
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@@ -29,6 +29,26 @@ enum class LanguageCode : u64 {
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ZH_HANT = 0x00746E61482D687A,
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};
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constexpr std::array<LanguageCode, 17> available_language_codes = {{
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LanguageCode::JA,
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LanguageCode::EN_US,
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LanguageCode::FR,
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LanguageCode::DE,
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LanguageCode::IT,
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LanguageCode::ES,
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LanguageCode::ZH_CN,
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LanguageCode::KO,
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LanguageCode::NL,
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LanguageCode::PT,
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LanguageCode::RU,
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LanguageCode::ZH_TW,
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LanguageCode::EN_GB,
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LanguageCode::FR_CA,
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LanguageCode::ES_419,
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LanguageCode::ZH_HANS,
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LanguageCode::ZH_HANT,
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}};
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class SET final : public ServiceFramework<SET> {
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public:
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explicit SET();
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@@ -113,6 +113,7 @@ struct Values {
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// System
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bool use_docked_mode;
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std::string username;
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int language_index;
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// Controls
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std::array<std::string, NativeButton::NumButtons> buttons;
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@@ -99,6 +99,7 @@ void Config::ReadValues() {
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qt_config->beginGroup("System");
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Settings::values.use_docked_mode = qt_config->value("use_docked_mode", false).toBool();
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Settings::values.username = qt_config->value("username", "yuzu").toString().toStdString();
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Settings::values.language_index = qt_config->value("language_index", 1).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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@@ -203,6 +204,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("System");
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qt_config->setValue("use_docked_mode", Settings::values.use_docked_mode);
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qt_config->setValue("username", QString::fromStdString(Settings::values.username));
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qt_config->setValue("language_index", Settings::values.language_index);
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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@@ -40,6 +40,7 @@ ConfigureSystem::~ConfigureSystem() {}
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void ConfigureSystem::setConfiguration() {
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enabled = !Core::System::GetInstance().IsPoweredOn();
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ui->edit_username->setText(QString::fromStdString(Settings::values.username));
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ui->combo_language->setCurrentIndex(Settings::values.language_index);
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}
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void ConfigureSystem::ReadSystemSettings() {}
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@@ -48,6 +49,7 @@ void ConfigureSystem::applyConfiguration() {
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if (!enabled)
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return;
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Settings::values.username = ui->edit_username->text().toStdString();
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Settings::values.language_index = ui->combo_language->currentIndex();
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Settings::Apply();
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}
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@@ -164,7 +164,7 @@
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</item>
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<item>
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<property name="text">
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<string>Simplified Chinese (简体中文)</string>
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<string>Chinese</string>
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</property>
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</item>
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<item>
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@@ -187,6 +187,31 @@
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<string>Russian (Русский)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Taiwanese</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>British English</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Canadian French</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Latin American Spanish</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Simplified Chinese</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Traditional Chinese (正體中文)</string>
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@@ -166,6 +166,16 @@ use_virtual_sd =
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# 1: Yes, 0 (default): No
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use_docked_mode =
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# Sets the account username, max length is 32 characters
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# yuzu (default)
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username =
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
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language_index =
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# The system region that yuzu will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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