settings: Add new graphics setting for use_asynchronous_gpu_emulation.
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@@ -392,6 +392,7 @@ struct Values {
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bool use_frame_limit;
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u16 frame_limit;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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float bg_red;
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float bg_green;
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@@ -160,6 +160,8 @@ TelemetrySession::TelemetrySession() {
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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Settings::values.use_accurate_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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Settings::values.use_docked_mode);
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}
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@@ -372,6 +372,8 @@ void Config::ReadValues() {
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Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
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Settings::values.use_accurate_gpu_emulation =
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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qt_config->value("use_asynchronous_gpu_emulation", true).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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@@ -630,6 +632,8 @@ void Config::SaveValues() {
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qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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qt_config->setValue("use_asynchronous_gpu_emulation",
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Settings::values.use_asynchronous_gpu_emulation);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@@ -76,6 +76,7 @@ void ConfigureGraphics::setConfiguration() {
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue);
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ui->bg_button->setStyleSheet(
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@@ -88,6 +89,8 @@ void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@@ -55,6 +55,13 @@
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<string>Use accurate GPU emulation (slow)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
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<property name="text">
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<string>Use asynchronous GPU emulation</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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@@ -352,6 +352,8 @@ void Config::ReadValues() {
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_accurate_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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@@ -114,6 +114,10 @@ frame_limit =
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# 0 (default): Off (fast), 1 : On (slow)
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use_accurate_gpu_emulation =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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