settings: Add new graphics setting for use_asynchronous_gpu_emulation.

This commit is contained in:
bunnei
2019-01-07 21:46:33 -05:00
parent 6e589d9d59
commit 5daa646d62
7 changed files with 23 additions and 0 deletions

View File

@@ -392,6 +392,7 @@ struct Values {
bool use_frame_limit;
u16 frame_limit;
bool use_accurate_gpu_emulation;
bool use_asynchronous_gpu_emulation;
float bg_red;
float bg_green;

View File

@@ -160,6 +160,8 @@ TelemetrySession::TelemetrySession() {
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
Settings::values.use_accurate_gpu_emulation);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
Settings::values.use_docked_mode);
}

View File

@@ -372,6 +372,8 @@ void Config::ReadValues() {
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_accurate_gpu_emulation =
qt_config->value("use_accurate_gpu_emulation", false).toBool();
Settings::values.use_asynchronous_gpu_emulation =
qt_config->value("use_asynchronous_gpu_emulation", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@@ -630,6 +632,8 @@ void Config::SaveValues() {
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
qt_config->setValue("use_asynchronous_gpu_emulation",
Settings::values.use_asynchronous_gpu_emulation);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);

View File

@@ -76,6 +76,7 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
ui->bg_button->setStyleSheet(
@@ -88,6 +89,8 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());

View File

@@ -55,6 +55,13 @@
<string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
<property name="text">
<string>Use asynchronous GPU emulation</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">

View File

@@ -352,6 +352,8 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);

View File

@@ -114,6 +114,10 @@ frame_limit =
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =