Reworked incorrect nifm stubs

Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.

Any 0 client id is considered an invalid client id.

GetRequestState 0 is considered invalid.
This commit is contained in:
David Marcec
2018-09-19 17:21:55 +10:00
parent b33ce787b7
commit 4e21201a13

View File

@@ -65,7 +65,7 @@ private:
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
rb.Push<u32>(3);
}
void GetResult(Kernel::HLERequestContext& ctx) {
@@ -113,11 +113,12 @@ public:
IGeneralService();
private:
const u32 client_id = 1;
void GetClientId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
rb.Push<u64>(client_id); // Client ID needs to be non zero otherwise it's considered invalid
}
void CreateScanRequest(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
@@ -145,6 +146,7 @@ private:
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<INetworkProfile>();
rb.PushRaw<u128>(uuid);
LOG_DEBUG(Service_NIFM, "called");
}