gl_rasterizer: Only clear on first render target for now.

This commit is contained in:
bunnei
2018-08-17 00:07:56 -04:00
parent 35cf8e49dc
commit 49183ecf10

View File

@@ -367,6 +367,10 @@ void RasterizerOpenGL::Clear() {
bool use_color_fb = false;
bool use_depth_fb = false;
if (regs.clear_buffers.RT != 0) {
return;
}
state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;