gl_rasterizer: Only clear on first render target for now.
This commit is contained in:
@@ -367,6 +367,10 @@ void RasterizerOpenGL::Clear() {
|
||||
bool use_color_fb = false;
|
||||
bool use_depth_fb = false;
|
||||
|
||||
if (regs.clear_buffers.RT != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
|
||||
state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
|
||||
state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
|
||||
|
||||
Reference in New Issue
Block a user