texture_cache: Always load textures on Recycle
This is a temporary fix. We should handle textures that have the candidate as a super texture and they are an inner mipmap with copies.
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@@ -542,7 +542,7 @@ private:
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const SurfaceParams& params, const GPUVAddr gpu_addr,
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const bool preserve_contents,
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const MatchTopologyResult untopological) {
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const bool do_load = preserve_contents && Settings::IsGPULevelExtreme();
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const bool do_load = preserve_contents;
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for (auto& surface : overlaps) {
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Unregister(surface);
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}
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