d
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@@ -150,7 +150,7 @@ Device::Device() {
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has_shader_ballot = GLAD_GL_ARB_shader_ballot;
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has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
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has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
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//has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_astc = IsASTCSupported();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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@@ -158,7 +158,7 @@ Device::Device() {
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has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_derivative_control = GLAD_GL_ARB_derivative_control;
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//has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_debugging_tool_attached = IsDebugToolAttached(extensions);
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has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
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has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
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@@ -268,4 +268,4 @@ void main() {
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})");
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}
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} // namespace OpenGL
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} // namespace OpenGL
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