configuration: Move "Force 30 FPS mode" to debug options
I have to rebase because this conflicts with ARB and Macro JIT
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@@ -39,6 +39,10 @@ void ConfigureDebug::SetConfiguration() {
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ui->disable_cpu_opt->setChecked(Settings::values.disable_cpu_opt);
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ui->enable_graphics_debugging->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug);
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ui->disable_macro_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit);
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ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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}
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void ConfigureDebug::ApplyConfiguration() {
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@@ -51,6 +55,8 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.disable_cpu_opt = ui->disable_cpu_opt->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Debugger::ToggleConsole();
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Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter);
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@@ -222,6 +222,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@@ -12,9 +12,6 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
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ui->setupUi(this);
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// TODO: Remove this after assembly shaders are fully integrated
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ui->use_assembly_shaders->setVisible(false);
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SetConfiguration();
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}
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@@ -28,8 +25,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_assembly_shaders->setEnabled(runtime_lock);
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ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders);
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
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}
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@@ -40,7 +35,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked();
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Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
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}
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@@ -72,13 +72,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_fast_gpu_time">
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<property name="text">
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