merging in JRowe vulkan Apple changes
This commit is contained in:
@@ -8,17 +8,20 @@
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QMessageBox>
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#ifndef __APPLE__
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_4_3_Core>
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#include <QOpenGLWindow>
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#endif
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#include <QPainter>
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#include <QScreen>
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#include <QStringList>
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#include <QWindow>
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#ifdef HAS_VULKAN
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#include <QVulkanWindow>
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#if !defined(WIN32) && HAS_VULKAN
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#include <qpa/qplatformnativeinterface.h>
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#endif
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#include <fmt/format.h>
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@@ -29,7 +32,6 @@
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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@@ -39,26 +41,16 @@
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow& window)
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: shared_context{window.CreateSharedContext()},
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context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
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: window} {}
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EmuThread::EmuThread() = default;
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EmuThread::~EmuThread() = default;
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static GMainWindow* GetMainWindow() {
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for (QWidget* w : qApp->topLevelWidgets()) {
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
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return main;
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}
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}
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return nullptr;
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}
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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Core::Frontend::ScopeAcquireContext acquire_context{context};
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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Core::System::GetInstance().GPU().Start();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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@@ -111,163 +103,270 @@ void EmuThread::run() {
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#endif
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}
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class GGLContext : public Core::Frontend::GraphicsContext {
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#ifndef __APPLE__
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class OpenGLContext : public Core::Frontend::GraphicsContext {
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public:
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explicit GGLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
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QSurfaceFormat format;
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format.setVersion(4, 3);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context->setShareContext(shared_context);
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context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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context->create();
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surface->setParent(shared_context->parent());
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surface->setFormat(format);
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surface->create();
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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}
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}
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
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// disable vsync for any shared contexts
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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}
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if (!main_surface) {
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->create();
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surface = offscreen_surface.get();
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} else {
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surface = main_surface;
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}
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}
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~OpenGLSharedContext() {
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DoneCurrent();
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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void MakeCurrent() override {
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context->makeCurrent(surface);
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if (is_current) {
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return;
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}
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is_current = context->makeCurrent(surface);
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}
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void DoneCurrent() override {
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if (!is_current) {
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return;
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}
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context->doneCurrent();
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is_current = false;
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}
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QOpenGLContext* GetShareContext() {
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return context.get();
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}
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const QOpenGLContext* GetShareContext() const {
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return context.get();
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}
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std::pair<unsigned, unsigned> GetSize() const {
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return std::make_pair(width(), height());
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}
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void SetFillBackground(bool fill) {
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setAutoFillBackground(fill);
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setAttribute(Qt::WA_OpaquePaintEvent, !fill);
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setAttribute(Qt::WA_NoSystemBackground, !fill);
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setAttribute(Qt::WA_PaintOnScreen, !fill);
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}
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QPaintEngine* paintEngine() const override {
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return autoFillBackground() ? QWidget::paintEngine() : nullptr;
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}
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virtual void Present() {}
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private:
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QOpenGLContext* context;
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QOffscreenSurface* surface;
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context;
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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bool is_current = false;
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};
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#endif // ifdef __APPLE__
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class ChildRenderWindow : public QWindow {
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class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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ChildRenderWindow(QWindow* parent, QWidget* event_handler)
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: QWindow{parent}, event_handler{event_handler} {}
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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virtual ~ChildRenderWindow() = default;
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virtual ~RenderWidget() = default;
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virtual void Present() = 0;
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/// Called on the UI thread when this Widget is ready to draw
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/// Dervied classes can override this to draw the latest frame.
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virtual void Present() {}
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protected:
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bool event(QEvent* event) override {
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switch (event->type()) {
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case QEvent::UpdateRequest:
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Present();
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return true;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::Wheel:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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case QEvent::InputMethodQuery:
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case QEvent::TouchCancel:
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return QCoreApplication::sendEvent(event_handler, event);
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case QEvent::Drop:
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GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
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return true;
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case QEvent::DragResponse:
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case QEvent::DragEnter:
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case QEvent::DragLeave:
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case QEvent::DragMove:
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GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
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return true;
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default:
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return QWindow::event(event);
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void paintEvent(QPaintEvent* event) override {
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Present();
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update();
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}
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QPaintEngine* paintEngine() const override {
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return autoFillBackground() ? QWidget::paintEngine() : nullptr;
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}
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std::pair<unsigned, unsigned> GetSize() const {
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return std::make_pair(width(), height());
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}
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void resizeEvent(QResizeEvent* ev) override {
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render_window->resize(ev->size());
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render_window->OnFramebufferSizeChanged();
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}
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void keyPressEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->PressKey(event->key());
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}
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void keyReleaseEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->ReleaseKey(event->key());
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}
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void mousePressEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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const auto pos{event->pos()};
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if (event->button() == Qt::LeftButton) {
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const auto [x, y] = render_window->ScaleTouch(pos);
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render_window->TouchPressed(x, y);
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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void exposeEvent(QExposeEvent* event) override {
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QWindow::requestUpdate();
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QWindow::exposeEvent(event);
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void mouseReleaseEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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if (event->button() == Qt::LeftButton)
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render_window->TouchReleased();
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else if (event->button() == Qt::RightButton)
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InputCommon::GetMotionEmu()->EndTilt();
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}
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void mouseMoveEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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const auto pos{event->pos()};
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const auto [x, y] = render_window->ScaleTouch(pos);
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render_window->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void SetFillBackground(bool fill) {
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setAutoFillBackground(fill);
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setAttribute(Qt::WA_OpaquePaintEvent, !fill);
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setAttribute(Qt::WA_NoSystemBackground, !fill);
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setAttribute(Qt::WA_PaintOnScreen, !fill);
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}
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private:
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QWidget* event_handler{};
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GRenderWindow* render_window;
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};
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class OpenGLWindow final : public ChildRenderWindow {
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#ifndef __APPLE__
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class OpenGLRenderWidget : public RenderWidget {
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public:
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OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: ChildRenderWindow{parent, event_handler},
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context(new QOpenGLContext(shared_context->parent())) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
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this->setFormat(format);
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(format);
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context->create();
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setSurfaceType(QWindow::OpenGLSurface);
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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~OpenGLWindow() override {
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context->doneCurrent();
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
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context = std::move(context_);
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}
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void Present() override {
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if (!isExposed()) {
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if (!isVisible()) {
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return;
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}
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context->makeCurrent(this);
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Core::System::GetInstance().Renderer().TryPresent(100);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
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f->glFinish();
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QWindow::requestUpdate();
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context->MakeCurrent();
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if (Core::System::GetInstance().Renderer().TryPresent(100)) {
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context->SwapBuffers();
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glFinish();
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}
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}
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private:
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QOpenGLContext* context{};
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std::unique_ptr<Core::Frontend::GraphicsContext> context{};
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};
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#endif // ndef __APPLE__
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#ifdef HAS_VULKAN
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class VulkanWindow final : public ChildRenderWindow {
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class VulkanRenderWidget : public RenderWidget {
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public:
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VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
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: ChildRenderWindow{parent, event_handler} {
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setSurfaceType(QSurface::SurfaceType::VulkanSurface);
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setVulkanInstance(instance);
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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}
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~VulkanWindow() override = default;
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void Present() override {
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// TODO(bunnei): ImplementMe
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}
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private:
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QWidget* event_handler{};
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};
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#endif
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#endif // HAS_VULKAN
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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: QWidget(parent_), emu_thread(emu_thread) {
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("windows"))
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return Core::Frontend::WindowSystemType::Windows;
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else if (platform_name == QStringLiteral("cocoa"))
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return Core::Frontend::WindowSystemType::MacOS;
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else if (platform_name == QStringLiteral("xcb"))
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return Core::Frontend::WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return Core::Frontend::WindowSystemType::Wayland;
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LOG_CRITICAL(Frontend, "Unknown Qt platform!");
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return Core::Frontend::WindowSystemType::Windows;
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}
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static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
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Core::Frontend::EmuWindow::WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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#ifdef HAS_VULKAN
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
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wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
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else
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#endif
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wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
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return wsi;
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#endif
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}
|
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GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread_)
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: QWidget(parent_), emu_thread(emu_thread_) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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@@ -278,26 +377,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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setLayout(layout);
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InputCommon::Init();
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||||
|
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GMainWindow* parent = GetMainWindow();
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
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}
|
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|
||||
GRenderWindow::~GRenderWindow() {
|
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InputCommon::Shutdown();
|
||||
}
|
||||
|
||||
void GRenderWindow::MakeCurrent() {
|
||||
if (core_context) {
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::DoneCurrent() {
|
||||
if (core_context) {
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::PollEvents() {
|
||||
if (!first_frame) {
|
||||
first_frame = true;
|
||||
@@ -309,21 +395,6 @@ bool GRenderWindow::IsShown() const {
|
||||
return !isMinimized();
|
||||
}
|
||||
|
||||
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
#ifdef HAS_VULKAN
|
||||
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
||||
const VkInstance instance_copy = vk_instance->vkInstance();
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
|
||||
|
||||
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
||||
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
||||
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
|
||||
#else
|
||||
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
|
||||
#endif
|
||||
}
|
||||
|
||||
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
|
||||
//
|
||||
// Older versions get the window size (density independent pixels),
|
||||
@@ -367,7 +438,7 @@ qreal GRenderWindow::windowPixelRatio() const {
|
||||
return devicePixelRatio();
|
||||
}
|
||||
|
||||
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
|
||||
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
|
||||
const qreal pixel_ratio = windowPixelRatio();
|
||||
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
|
||||
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
|
||||
@@ -387,8 +458,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
}
|
||||
|
||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchBeginEvent
|
||||
// touch input is handled in TouchBeginEvent
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto pos = event->pos();
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
@@ -400,8 +473,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchUpdateEvent
|
||||
// touch input is handled in TouchUpdateEvent
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto pos = event->pos();
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
@@ -410,13 +485,16 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchEndEvent
|
||||
// touch input is handled in TouchEndEvent
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->button() == Qt::LeftButton)
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
||||
@@ -473,17 +551,34 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||||
#ifndef __APPLE__
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
|
||||
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
|
||||
// Bind the shared contexts to the main surface in case the backend wants to take over
|
||||
// presentation
|
||||
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
|
||||
child_widget->windowHandle());
|
||||
}
|
||||
return {};
|
||||
#endif
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
||||
|
||||
bool GRenderWindow::InitRenderTarget() {
|
||||
ReleaseRenderTarget();
|
||||
|
||||
bool GRenderWindow::ReloadRenderTarget() {
|
||||
#ifndef __APPLE__
|
||||
core_context.reset();
|
||||
#endif
|
||||
delete child;
|
||||
delete layout();
|
||||
first_frame = false;
|
||||
|
||||
child = new RenderWidget(this);
|
||||
|
||||
// Update the Window System information with the new render target
|
||||
window_info = GetWindowSystemInfo(child->windowHandle());
|
||||
|
||||
QBoxLayout* layout = new QHBoxLayout(this);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
switch (Settings::values.renderer_backend) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
if (!InitializeOpenGL()) {
|
||||
@@ -496,21 +591,19 @@ bool GRenderWindow::InitRenderTarget() {
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
||||
setMinimumSize(1, 1);
|
||||
|
||||
// Show causes the window to actually be created and the gl context as well, but we don't want
|
||||
// the widget to be shown yet, so immediately hide it.
|
||||
show();
|
||||
hide();
|
||||
|
||||
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
||||
setMinimumSize(1, 1);
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
// layout()->addWidget(child);
|
||||
OnFramebufferSizeChanged();
|
||||
BackupGeometry();
|
||||
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
if (!LoadOpenGL()) {
|
||||
return false;
|
||||
@@ -523,9 +616,10 @@ bool GRenderWindow::InitRenderTarget() {
|
||||
void GRenderWindow::ReleaseRenderTarget() {
|
||||
if (child_widget) {
|
||||
layout()->removeWidget(child_widget);
|
||||
delete child_widget;
|
||||
child_widget->deleteLater();
|
||||
child_widget = nullptr;
|
||||
}
|
||||
main_context.reset();
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||||
@@ -550,68 +644,30 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
|
||||
layout);
|
||||
}
|
||||
|
||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
setMinimumSize(minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
||||
bool GRenderWindow::InitializeOpenGL() {
|
||||
#ifndef __APPLE__
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(4, 3);
|
||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
fmt.setSwapInterval(0);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
auto child = new OpenGLRenderWidget(this);
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
||||
main_context = context;
|
||||
child->SetContext(
|
||||
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GRenderWindow::InitializeVulkan() {
|
||||
#ifdef HAS_VULKAN
|
||||
vk_instance = std::make_unique<QVulkanInstance>();
|
||||
vk_instance->setApiVersion(QVersionNumber(1, 1, 0));
|
||||
vk_instance->setFlags(QVulkanInstance::Flag::NoDebugOutputRedirect);
|
||||
if (Settings::values.renderer_debug) {
|
||||
const auto supported_layers{vk_instance->supportedLayers()};
|
||||
const bool found =
|
||||
std::find_if(supported_layers.begin(), supported_layers.end(), [](const auto& layer) {
|
||||
constexpr const char searched_layer[] = "VK_LAYER_LUNARG_standard_validation";
|
||||
return layer.name == searched_layer;
|
||||
});
|
||||
if (found) {
|
||||
vk_instance->setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
|
||||
vk_instance->setExtensions(QByteArrayList() << VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
}
|
||||
}
|
||||
if (!vk_instance->create()) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Error while initializing Vulkan 1.1!"),
|
||||
tr("Your OS doesn't seem to support Vulkan 1.1 instances, or you do not have the "
|
||||
"latest graphics drivers."));
|
||||
return false;
|
||||
}
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
auto child = new VulkanRenderWidget(this);
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
main_context = std::make_unique<DummyContext>();
|
||||
return true;
|
||||
#else
|
||||
QMessageBox::critical(this, tr("Vulkan not available!"),
|
||||
@@ -621,7 +677,8 @@ bool GRenderWindow::InitializeVulkan() {
|
||||
}
|
||||
|
||||
bool GRenderWindow::LoadOpenGL() {
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{*this};
|
||||
auto context = CreateSharedContext();
|
||||
auto scope = context->Acquire();
|
||||
if (!gladLoadGL()) {
|
||||
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
||||
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
||||
@@ -673,10 +730,12 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
||||
|
||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
child->SetFillBackground(false);
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStopping() {
|
||||
emu_thread = nullptr;
|
||||
child->SetFillBackground(true);
|
||||
}
|
||||
|
||||
void GRenderWindow::showEvent(QShowEvent* event) {
|
||||
|
||||
Reference in New Issue
Block a user