Fixed shader linking error due to TLDS

coord should be coords
This commit is contained in:
David Marcec
2018-12-24 00:05:47 +11:00
parent e75e8b9580
commit 1db13c43ba

View File

@@ -1755,7 +1755,7 @@ private:
instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
constexpr std::array<const char*, 4> coord_container{
{"", "int coord = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}};
{"", "int coords = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}};
std::string coord = coord_container[total_coord_count];