FinishInitalize needed for 3.0.1+ games

This commit is contained in:
David Marcec
2018-02-04 20:38:02 -08:00
parent 1ddc18454e
commit 1292a1ba75
2 changed files with 8 additions and 0 deletions

View File

@@ -77,6 +77,12 @@ void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(0);
}
void NVDRV::FinishInitialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
: ServiceFramework(name), nvdrv(std::move(nvdrv)) {
static const FunctionInfo functions[] = {
@@ -85,6 +91,7 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
{2, &NVDRV::Close, "Close"},
{3, &NVDRV::Initialize, "Initialize"},
{8, &NVDRV::SetClientPID, "SetClientPID"},
{13, &NVDRV::FinishInitialize, "FinishInitialize"},
};
RegisterHandlers(functions);
}

View File

@@ -23,6 +23,7 @@ private:
void Close(Kernel::HLERequestContext& ctx);
void Initialize(Kernel::HLERequestContext& ctx);
void SetClientPID(Kernel::HLERequestContext& ctx);
void FinishInitialize(Kernel::HLERequestContext& ctx);
std::shared_ptr<Module> nvdrv;