Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space
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@@ -33,17 +33,50 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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switch (format) {
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case RenderTargetFormat::RGBA32_FLOAT:
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case RenderTargetFormat::RGBA32_UINT:
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return 16;
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_SRGB:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::R11G11B10_FLOAT:
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case RenderTargetFormat::RG16_UNORM:
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case RenderTargetFormat::RG16_SNORM:
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case RenderTargetFormat::RG16_UINT:
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case RenderTargetFormat::RG16_SINT:
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case RenderTargetFormat::RG16_FLOAT:
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return 4;
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case RenderTargetFormat::R16_UNORM:
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case RenderTargetFormat::R16_SNORM:
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_FLOAT:
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return 2;
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case RenderTargetFormat::R8_UNORM:
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return 1;
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default:
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UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
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}
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}
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u32 DepthFormatBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::Z32_S8_X24_FLOAT:
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return 8;
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case DepthFormat::Z32_FLOAT:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_X8_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z24_C8_UNORM:
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return 4;
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case DepthFormat::Z16_UNORM:
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return 2;
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default:
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UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
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}
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}
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} // namespace Tegra
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@@ -29,6 +29,10 @@ enum class RenderTargetFormat : u32 {
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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R16_UINT = 0xF1,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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};
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@@ -46,6 +50,9 @@ enum class DepthFormat : u32 {
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/// Returns the number of bytes per pixel of each rendertarget format.
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
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/// Returns the number of bytes per pixel of each depth format.
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u32 DepthFormatBytesPerPixel(DepthFormat format);
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class DebugContext;
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/**
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@@ -113,6 +113,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
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{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
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{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
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{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
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@@ -215,12 +218,14 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
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MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
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MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
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MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@@ -248,6 +253,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::R16F>,
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MortonCopy<false, PixelFormat::R16UNORM>,
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MortonCopy<false, PixelFormat::R16S>,
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MortonCopy<false, PixelFormat::R16UI>,
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MortonCopy<false, PixelFormat::R16I>,
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MortonCopy<false, PixelFormat::RG16>,
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MortonCopy<false, PixelFormat::RG16F>,
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MortonCopy<false, PixelFormat::RG16UI>,
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@@ -43,21 +43,24 @@ struct SurfaceParams {
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R32F = 18,
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R16F = 19,
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R16UNORM = 20,
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RG16 = 21,
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RG16F = 22,
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RG16UI = 23,
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RG16I = 24,
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RG16S = 25,
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SRGBA8 = 26,
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R16S = 21,
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R16UI = 22,
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R16I = 23,
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RG16 = 24,
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RG16F = 25,
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RG16UI = 26,
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RG16I = 27,
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RG16S = 28,
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SRGBA8 = 29,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 27,
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S8Z24 = 28,
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Z32F = 29,
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Z16 = 30,
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Z32FS8 = 31,
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Z24S8 = 30,
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S8Z24 = 31,
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Z32F = 32,
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Z16 = 33,
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Z32FS8 = 34,
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MaxDepthStencilFormat,
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@@ -116,6 +119,9 @@ struct SurfaceParams {
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1, // R32F
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1, // R16F
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1, // R16UNORM
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1, // R16S
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1, // R16UI
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1, // R16I
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1, // RG16
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1, // RG16F
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1, // RG16UI
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@@ -159,6 +165,9 @@ struct SurfaceParams {
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32, // R32F
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16, // R16F
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16, // R16UNORM
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16, // R16S
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16, // R16UI
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16, // R16I
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32, // RG16
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32, // RG16F
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32, // RG16UI
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@@ -232,6 +241,14 @@ struct SurfaceParams {
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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return PixelFormat::R16UNORM;
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case Tegra::RenderTargetFormat::R16_SNORM:
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return PixelFormat::R16S;
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case Tegra::RenderTargetFormat::R16_UINT:
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return PixelFormat::R16UI;
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case Tegra::RenderTargetFormat::R16_SINT:
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return PixelFormat::R16I;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@@ -276,6 +293,12 @@ struct SurfaceParams {
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return PixelFormat::R16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R16UNORM;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::R16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::R16I;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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@@ -367,6 +390,9 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::R32;
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case PixelFormat::R16F:
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case PixelFormat::R16UNORM:
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case PixelFormat::R16S:
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case PixelFormat::R16UI:
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case PixelFormat::R16I:
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return Tegra::Texture::TextureFormat::R16;
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case PixelFormat::Z32F:
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return Tegra::Texture::TextureFormat::ZF32;
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@@ -430,8 +456,10 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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case Tegra::RenderTargetFormat::R8_UNORM:
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case Tegra::RenderTargetFormat::RG16_UNORM:
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case Tegra::RenderTargetFormat::R16_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::R16_SNORM:
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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@@ -442,8 +470,10 @@ struct SurfaceParams {
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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case Tegra::RenderTargetFormat::R16_UINT:
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return ComponentType::UInt;
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case Tegra::RenderTargetFormat::RG16_SINT:
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case Tegra::RenderTargetFormat::R16_SINT:
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return ComponentType::SInt;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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