fix formatting on all files

This commit is contained in:
pineappleEA
2021-01-16 14:25:53 -06:00
parent 64107d72ee
commit 074a663063
3 changed files with 7 additions and 7 deletions

View File

@@ -11,8 +11,8 @@
#include "input_common/main.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/yuzu_icon.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/yuzu_icon.h"
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
: input_subsystem{input_subsystem_} {
@@ -194,8 +194,8 @@ void EmuWindow_SDL2::WaitEvent() {
}
}
void EmuWindow_SDL2::SetWindowIcon(){
SDL_RWops* const yuzu_icon_stream = SDL_RWFromMem((void*) yuzu_icon, yuzu_icon_size);
void EmuWindow_SDL2::SetWindowIcon() {
SDL_RWops* const yuzu_icon_stream = SDL_RWFromMem((void*)yuzu_icon, yuzu_icon_size);
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
// The icon is attached to the window pointer
SDL_SetWindowIcon(render_window, windowIcon);

View File

@@ -31,10 +31,10 @@ public:
/// Wait for the next event on the main thread.
void WaitEvent();
// Sets the window icon from yuzu.bmp
void SetWindowIcon();
void SetWindowIcon();
protected:
/// Called by WaitEvent when a key is pressed or released.
void OnKeyEvent(int key, u8 state);

View File

@@ -119,7 +119,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
SetWindowIcon();
SetWindowIcon();
if (fullscreen) {
Fullscreen();